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A jam submission

PortalsView game page

Dungeon-Crawler
Submitted by Bardon — 2 days, 1 hour before the deadline
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Portals's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#43.6433.643
Theme#113.6433.643
Visuals#133.0713.071
Overall#133.0143.014
Gameplay#222.5002.500
Fun#262.2142.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Haha, what a fun story! I Love the overall theme, very reminiscent of Doom!! The shooting felt a bit counterintuitive at times though, needing to first move to the direction and then being able to shoot, was there a specific reason for this mechanic?

Either way, loved it. Well done!!

Developer

the shooting direction is oriented on the movement-direction

Submitted

I really liked it! I never got to play this kind of game before, so when I come across them in jams like this, I try to get the most out of the experience. The music was a 100/10, and I really enjoyed the gameplay concept. It would be nice if you could teach the player’s position by starting the camera close to them and then quickly zooming out — that way the player knows where they are right away. Other than that, well done!

Developer

thank you!

Submitted

I love the rpg maker look!

Visually it was hard for me to find the player everytime I teleported.

Softlocked myself once by dying and respawning in the top left which wasn't part of the level lol.

Overall, nice job! :)

HostSubmitted

Loved the music and the graphs! Its a bit hard to detect your character when you portal out but its okay! Great afford!!

Developer

thank you! the graphics and music are from opengameart.org

Submitted

The game is quite complex and unusual, I liked it.

Developer

Thx!

Submitted

I like this one! The lack of sound effects made it extra hard to find my character at first because I couldn't tell if my buttons were moving me or not! I like the retro style, and it didn't overstay its welcome. Got married too, for free?

Developer

thank you for playing!

Submitted

The game's a bit hard to follow sometimes, as there's no indicator where your player is. If you ever revisit the concept, maybe having the level black out and show the player moving to the new location could work.

But the STYLE is AWESOME. Going for a C64 look with such banging tunes makes the game feel really cool, and the actual dungeon-crawling is fun too. I'm a sucker for tile-based movement.

Developer(+1)

under the screen is shown, in which level you are. there are only 4 levels

Developer(+1)

I love C64, too. I got one 1987, it was my first computer

Submitted

goty