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Portal Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #6 | 4.188 | 4.188 |
| Overall | #6 | 3.487 | 3.487 |
| Visuals | #7 | 3.688 | 3.688 |
| Audio | #8 | 3.250 | 3.250 |
| Gameplay | #9 | 3.375 | 3.375 |
| Fun | #15 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really liked it!
Visually, it was super well done — and adding those great mechanics on top made the game even better.
Excellent work! 👏🎮
ty!!!
Very clever game, I really liked how you implemented the portal puzzle theme and I've honestly never seen this concept before. Props!
It was a bit on the harder side tough, it seemed the generation of crystals was random and I, as a non puzzler gamer, struggled!
Either way, you did a great job! I can tell you have experience cause it's really polished ^-^
Thanks a lot! I'm not that experienced tho, i'm learning something new in each jam i join. I try to implement different stuff and explore it. I'm eager to learn!
I'm impressed, the gameplay felt really clean. Like legit spotless-
Fun concept, very nice atmosphere!
TY!!
Even just the simple mechanic of placing down a portal that your character will move to makes me think of so many puzzle possibilities. I can definitely see this as a great puzzle game with more levels and interactable things. Awesome work!
Ty a lot! There's so many options to implement!
I love the sound design here! The visuals are cohesive too, and I love a good short puzzle game. I will say that it would be nice to be able to reset the level at any time with a button, because there isn't much you can do to mitigate bad rng.
I was thinking the same thing! But thought it would be unnecessary. Ty a lot for the feed back!
Super cool concept, and execution creates a game with insane vibes. Random level generation gives this a lot of cool possibilities.
Only complaint is that the crystals aren't super clear on how close you need to be. I do appreciate how forgiving it is, but the ability to click on exposed crystals to collect them would be appreciated.
That's a great idea! I'll maybe implement it when the jam's over. Thank you!
The mechanics are very interesting, but gradually it gets worse, as nothing new appears.