Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Portal DungeonView game page

A puzzle adventure where every portal counts.
Submitted by zobzi — 8 hours, 50 minutes before the deadline
Add to collection

Play game

Portal Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#64.1884.188
Overall#63.4873.487
Visuals#73.6883.688
Audio#83.2503.250
Gameplay#93.3753.375
Fun#152.9382.938

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I really liked it!
Visually, it was super well done — and adding those great mechanics on top made the game even better.

Excellent work! 👏🎮

Developer

ty!!!

Submitted(+1)

Very clever game, I really liked how you implemented the portal puzzle theme and I've honestly never seen this concept before. Props!
It was a bit on the harder side tough, it seemed the generation of crystals was random and I, as a non puzzler gamer, struggled!
Either way, you did a great job! I can tell you have experience cause it's really polished ^-^

Developer(+1)

Thanks a lot! I'm not that experienced tho, i'm learning something new in each jam i join. I try to implement different stuff and explore it. I'm eager to learn! 

Submitted

I'm impressed, the gameplay felt really clean. Like legit spotless-

Submitted(+1)

Fun concept, very nice atmosphere!

Developer

TY!!

Submitted (1 edit) (+2)

Even just the simple mechanic of placing down a portal that your character will move to makes me think of so many puzzle possibilities. I can definitely see this as a great puzzle game with more levels and interactable things. Awesome work!

Developer(+1)

Ty a lot! There's so many options to implement!

Submitted(+2)

I love the sound design here! The visuals are cohesive too, and I love a good short puzzle game. I will say that it would be nice to be able to reset the level at any time with a button, because there isn't much you can do to mitigate bad rng.

Developer(+1)

I was thinking the same thing! But thought it would be unnecessary. Ty a lot for the feed back!

Submitted(+1)

Super cool concept, and execution creates a game with insane vibes. Random level generation gives this a lot of cool possibilities.
Only complaint is that the crystals aren't super clear on how close you  need to be. I do appreciate how forgiving it is, but the ability to click on exposed crystals to collect them would be appreciated.

Developer(+1)

That's a great idea! I'll maybe implement it when the jam's over. Thank you!

Submitted

The mechanics are very interesting, but gradually it gets worse, as nothing new appears.