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Zombeat's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #98 | 3.000 | 3.000 |
| Sound Effects | #238 | 2.000 | 2.000 |
| Pixel Art | #240 | 2.500 | 2.500 |
| Theme Relevance | #250 | 2.500 | 2.500 |
| Music | #265 | 2.000 | 2.000 |
| Overall Presentation | #313 | 1.500 | 1.500 |
| Creativity | #321 | 1.500 | 1.500 |
| Effort | #324 | 2.000 | 2.000 |
| Is the game fun to play? | #343 | 1.000 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Title
ZomBeat
How many team members worked on this game?
3
What is the name of your team? (Optional)
n/a
For what jam catagory are you or your team competing for?
Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB
Are you a beginner?
No
Did you use Multiplayer with SpacetimeDB?
No
What game engine did you use?
Game Maker
Did you use AI to help with development?
No
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Comments
The idea is good, the execution however, not so much. I like what you tried to do, and had I not encountered a lot of game breaking aspects I would've rated it well based on the idea alone. main issues is the dash felt like sometimes it just didn't want to work.
I felt like my timing was good with the shots but that didn't translate well to the screen. My biggest gripe was enemies being able to just lock you in position and you can't use the dash to escape as I would've expected. nice effort though and with more time and issues addressed it could be a great concept for something bigger.
Nice decision in making an isometric survival shootem up with a rhythm based element. The shot gun works ok, the dynamite doesn't seem to do anything when it explodes. Also having the dash works to a degree, but when you are getting damaged to an enemy it just cant seem to escape from it even when I used dash. And when a group of enemies get close to me I keep getting stuck and couldn't move and I die very quickly. Might I suggest turning off physical collision on enemies while getting hurt by walking through them.
I like the idea of shooting to the beat! The music is good too.