Your game has a lot of potential ! I think it is a little too difficult tho, and the input could be rethink to be smoother ! Cute game ! Could be really good with a little bit of polish !
Play game
Portalable's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity + Theme | #27 | 3.423 | 3.423 |
| Gameplay | #28 | 2.769 | 2.769 |
| OVERALL | #29 | 3.115 | 3.115 |
| Fun Factor | #31 | 2.808 | 2.808 |
| Presentation (Visuals + Music + SFX) | #39 | 2.885 | 2.885 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I think there was a nice idea here and the theme is well integrated. I just feel like such twitchy and fast movement doesn’t really belong in a precision platformer. Where you need to dodge spikes you need to be able to control you movement. With a little polish you could have a nice on your hands!
One tip for the portal gun. You can easily walk off edges due to needing to hold right and down for a diagonally down placement and once you place it, you immediately walk off the edge into spikes (2nd level of ex with the saw drop before door). If the placement was “toggle based”, meaning once I press down and release the button, the portal position should stay the same until i press a button again. That way you have much easier control over where it is and you don’t have to frame time letting go of buttons or slam other direction to not die.
Music was okay, but waaaay to loud on normal sound levels. Screen transition after death is a slight epilepsy warning in itself.
Definitely too hard for me. Had trouble with the first level, gave up on the second.
I got to a level that isn t on the screenshot but I am so sorry I couldn t do it, my mental is to weak and I am clearly not into platformer. The positionning of the portal needing a kind of pixel perfect is really hard and even more with so many way to die... Good Job anyway it was fun and a good tryhard/raging games likes some peoples says!
Really interesting idea !
As other said, it is too hard. I was stuck on the second level even with a cheese where you can tp upward saving one hard jump. The spike hitbox is also too punishing and moving the player is hard on small distance.
It could have been cool to add something to play levels even if you did not succeed the previous one (to see more of your work).
Nevertheless, good job !
hey! I made it so the easier levels were first and by pressing E, you can skip a level and with Q you can go back. If you're willing to try again/ rate it again that would be great because it isn't be as hard and frustrating early as it was before. (the bullshit hitboxes are still there but it wont be a big problem till later on)
A really cool idea, but the difficulty could use adjusting! I think it would be helpful if the player moved more slowly. It was really easy to just barely press a direction and still walk too far into spikes. Right now it serves pretty well as a rage game though! I really loved the puzzling concept, and the art is simplistic but charming. I do wish there was a noise when you die, though. But the little death transition rainbow effect was awesome.
hey! I made it so the easier levels were first and by pressing E, you can skip a level and with Q you can go back. If you're willing to try again/ rate it again that would be great because it isn't be as hard and frustrating early as it was before. (The player does move the same speed though, but this won't be as much of a problem due to the fact that the first few levels don't spam spikes as much)
I think you have mix up levels because the first level is too hard (I'm not telling about tutorial) but anyway it is well done. 
Quite fun and unique, but I couldn't teleport out of the second spike pit, the one where you aim upwards, I always was a bit short.






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