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Bug Reports Sticky

A topic by Dasius created Jan 18, 2017 Views: 203,913 Replies: 2,059
Viewing posts 461 to 480 of 1,078 · Next page · Previous page · First page · Last page
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I really enjoy the game, but there are two bugs that makes the game difficult to play:

1) Sometimes AI will get stuck going out the door and will infinitely spin in circles, opening/closing the shop will not fix it and if I managed to push them into the yard, they'll just walk around the yard and no more customers will spawn.

2) When the above bug happens I need to restart the game, I wanted to have a legitimate blacksmithing business so I crafted a lot of pre-made weapons...however, when I restart the game, all blades and blunts go back to "heated" blades and blunts, and decrafts everything I had made...everything is just laying around in pieces.


pppllleeeeaassseeee fix this

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Hey Dasius first I want to say this is an amazing game. For being an alpha it does run pretty smooth. Few issues I saw that if you could take care of I would love. One the music can't be turned off at all, and it also runs at 100% volume all the time which can't be changed. Please look into that as soon as possible. Second, I noticed that the swords when you put on the cross piece can, and will lock into the work table. Third, When you log off, and reload the saved game every weapon you made previously immediately gets resmelted, and breaks. Four, I noticed on the blacksmith table you are able to put two ingots in the exact same spot, and when you go to make the item, it only counts as either one or two, and when the piece is made, the other ingot in that area appears in that spot. So far that's all I've noticed so far.

Drizna
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I have had that people spinning thing, but there are some more issues I noticed. 1. Sometimes when you make a one handed sword, or a dagger, and try to give it to the customer, they can't seem to grab it. Because of this they end up changing their choice to another weapon that they can grab, then end up spinning outside, or in the shop. I have had to corner them, and shift run into them until they pop out of it, and then reset their AI. 2. The amount of money you make per weapon, and the overall price of ingots above copper don't mix. I legitimately went for almost 20 days before I could buy enough ingots to make a tin great sword $1500 gold for 3 ingots. Sold the sword, got $1690 for it. Now I know it takes all materials into consideration, however it will literally take 1000 days before you can get to iron or above, and I would really love to try those out without hacking the files to lower the prices. Also I know it's in Alpha and I have the 0.0.72 version, however, that sent you a text message sound is really hard for me to hear over the music. Could you possibly turn the volume on it up, or change it to something that's more noticeable. Many of time I have went back inside after making some weapon heads, and found that someone is standing there with 5 s left waiting for a weapon. Another thing that is happening is when I load back into the saved game the entire world is dark. I need to go into graphics, and click default to reapply the correct settings.

Each weapon is sold at a 10% markup + charisma + rush. This means each copper ingot used to make a weapon that is sold nets you $1 profit, so the early game goes really slowly. Ignoring the cost of everything else, you would need to sell 500 copper ingots worth of stuff to get a single tin bar. The other stuff is where you make most of your money early game.

Once you get to tin, things pick up a bit. Each ingot is now giving you a $50 profit, so only 20 ingots to get to iron. Once you get there, it's only 50 Iron to adelite, 20 adelite to mythril, 50 mythril to adamantine and 20 adamantine to titanium. Of course, by the time you've got to the higher tiers, your customers will be really impatient making it hard to meet their demands.

O.k. so you are saying it will take a while to get to the higher tier ingots, but it's worth it. O.k. I get that I will keep trying, and about my charisma it's at 6, which I used the redistribute point option to change some things around, and put everything into charisma. Logged off, and when I got back in, it reset the points back to what it was before with the redistribution used. Have you seen that issue as well?

Hello!

Fun Game so far! I've run into a few problems in succession, However.

#1. I'm having a hard time trying to get an AI to accept a weapon that was premade and already sitting close by on the counter. Example: Great hammer sitting on counter close by, AI walks in and asks for Great Hammer, I pick up hammer and place it directly in front of AI. They don't pick it up, time runs out, they leave. Quite frustrating to say the least.

# I've had this issue twice now and I can only fix it by restarting the program. I missed the first two AI of the day (because of this first issue) and then suddenly, I don't get anymore AI coming in...I've waited up to 2 in game days without a single AI. IDK if this is intentional, but it's frustrating.

thank you! Can't wait for the next update.

Also, I'm running the latest version.

(+1)

#1: The AI don't seem to notice weapons that you haven't given to them, and in order for the AI to notice them, it has to be outside of, and then enter their 'detection radius'. (So take the weapon off the table, turn around with it and give it back to them)

#2: Sometimes an AI will get stuck, preventing further AI spawns. Usually closing your shop (clicking on the door sign) will reset their pathfinding and let them leave, but if that fails you can walk up to them and push them around.

A temporary fix to #2: If you save, select sandbox mode, and then return to shop mode, the AI in question will be gone and you can continue business as usual!

I have run into that issue where the AI won't take the item in hand. I haven't tried the turning around, but I have found that dropping it on the ground, and then repicking it up makes them notice it as well.

not sure if anyone else is having this problem but every time i save then log back in later all my weapons have been broken apart and the blade or hammer head is in its heated state. this forces me to go and cool them all off again and assemble everything all over again.

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One of my customers bought a tin one-handed sword for $22. In the purchase history list, the sale was only for a "one handed sword" (no material). That $1k of lost materials really hurt that early in the game, but I've since recovered.

The one-handed sword in question had the type 3 blade (hit twice while hot, with the hole in the middle), a fancy grip and the guard. I didn't give the sword to the person in any particularly unusual way. You might want to look into this if it wasn't a once-off weirdness.

Can I ask which version you're running?

Version 0.0.72

Something similar happened to me once. Then I walked around the house and found a blade somwhere like 50m avay from house. So I have taken it and come back to sell it again.

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Im just having a problem now that i got the newest version of the game i cant start it. all i get is a unreal engine crash menu so i cant play the newest update i can only play the older version :( please help me if you can

Here is the link to a video i made on it VIDEO

Here is the Crash Log(it is very short for some reasson):

LoginId:eeca7a9140fa609a0d07f7ae577c9b22

EpicAccountId:30666bfd3c2b44acbba739797c528273

You do not have any debugging symbols required to display the callstack for this crash.

I cant doing anything below options on my screen becasuse i think it still thinks i am in windows mode but im in full screen so i cant change any thing so i cant sort out the lighting glitch and i cant change back to windowed becasue it wont let me click the accept button

When i exit the game and i comeback weapon i made turn to heated weapon

Keep an eye out for the next patch. Dasius has been working on the heated weapon issue (as well as several other bugs). Here's a link to the checklist he's been working on for Version 0.0.73: https://trello.com/c/MPi62D06/114-patch-0-0-73. Happy Smithing!

Hello,

I have version 0.0.72 and I found a bug how to make extra money for free, by accident. When you place some polearm grip into doors, or somwhere into a place where customer is taking his stuff with him, somethime happens that blade from sword will also jump into that polearm grip. This means customer will pay you, but the blade will remain with you(on polearm grip, so you may need to reset the game), then you can sell it again without buying a new material and make more than 110% revenue instead of 10%.

http://i65.tinypic.com/2b1ieq.png

Take the pole arm with the blade to the anvil and hit the anvil with your hammer. Separates the parts, so you can sell the blade again! (without restarting the game)

Also, all weapon heads can be attached to pole arm grips ;)

I wouldn't have thought of stealing back the weapon heads after the customer has bought it, I thought you needed the workbench to change parts like that.

Sometimes when you move a polearm or great sword if you have already created items it will steal the head and render the original piece unable to accept new pieces.

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So i played this in an earlier version but updating to the most recent there is an issue. when i go to play, the game loads and then minimizes and will not open. i have three monitors and the rest can be seen here:


https://www.youtube.com/watch?v=hzx-cSf3jc4&feature=youtu.be

(+1)

managed to fix this:
C:\Users\[your user acc]\AppData\Local\ShopSim\Saved\SaveGames

and deleting everything in that folder

A couple of bugs I have noticed, running MyLittleBlackSmithShop_Win64_Alpha_02 version (newest right now):

1. Sometimes when giving the customers their order, they will do some interesting things, such as spin in a circle and not reach the exit, sometimes while also creating 2-3 new orders and then stopping. Sometimes they'll spin in circles and then just stand still, so a new customer won't come.

2. Ingots disappear sometimes when putting them on the anvil. However, it doesn't seem to affect what you can make AND it's avoidable if you drop the ingots on the anvil from a little ways up.

3. I've had some issues with grips not attaching to guards/heads. I have no idea what causes it, it seems to happen randomly.

4. Sometimes when assembling weapons, they get stuck in the workbench.

5. When editing the sign, sometimes the UI for editing doesn't go away.

A temporary fix for 1, 4, and 5 is saving, opening sandbox, then returning to shop mode. I have no idea what my specs are but I run the game on the highest for all settings and never have any issues so my specs aren't the problem, I don't think. Thanks for listening, I'm sure you've heard some of these before and probably know of some of them but I though I'd provide a report regardless.

-James

Hi James! Quick note about #2: The disappearing ingot issue seems to be the result of an ingot snapping into the same location as an ingot that is already on the anvil. After an ingot disappears, if you grab the ingot on the anvil with RMB and move it around, you can usually wiggle it loose and put it in an open spot. Happy Smithing!

Dasius

First off: I really love this game. Super buggy at times, but that's to be expected of a game in Alpha. Other than the bugs I've noticed over 5 and a half hours of gameplay, the game is actually quite fun and, somewhat surprisingly, addicting. I'm running the game in version 0.0.72, and I've no idea what my machine's specs are other than 64-bit Windows 10 and an Intel core i5.

So here we go, from most common (times it's happened) to least:

One: Most common bug(at least for me) is that some items will rip other items apart, and I have no idea how to remedy this. I have had blades, hammerheads, and guards stolen from one item by another item, which results in, say, a polearm with a greatsword blade and a two-hand guard that can't be combined with other items, even the original blade once I've taken my new polearm to the anvil.

Two: Some weapons really love to get stuck inside the blueprint table, most noteably greatswords and one-handed swords, as well as polearms on occasion.

Three: The NPC's really love to jog in circles. Usually one NPC per day will start running around in my front yard once they've received their item and will restrict the spawning of other NPC's. A workaround to this problem is clicking the close shop sign and then re-opening it. Also, NPCs will flat-out refuse to take weapons I've just made. I have to chase them down and, about 50 meters outside my house, and after standing inside them for a minute, only then will they accept the weapon.

Four: Eight times now, I've had an NPC buy a weapon from me for about $20 when it's been made with materials vastly superior to the price they bought it for. I lost my first Iron Dagger to an NPC who bought it as "Dagger" (no material specified) for $22, if I remember right. The first Titanium Polearm I made, a really special thing that I put a lot of materials into (Titanium Greatsword Blade, 2nd appearance + Two-Handed Guard + Polearm Handle) was just sold to a person named Vbasus for a whopping $38, rather than the roughly $342914 I should've received, if my math is correct for level 16 Charisma. Needless to say I'm back to using Adelite for a little while until I can raise my money back.

Five: It's been nearly impossible to break a weapon apart on the anvil ever since I installed the game, but with perseverance and a lot of hammering it's OK. One minute worth of hammering to break one thing is one, maybe two customers missed, so not a huge deal.

Six: I sometimes go flying when breaking a box of polearm handles open. I've taken to standing as far away from the box as I can.

Other than these grievances I have with the game's current state, it's really smooth. I can run it at relatively high settings (most options are set to high, some to medium, none to epic though) without stuttering. The game itself is pretty fun. I'm looking forward to the April update!

#5: To break things apart on the anvil, you need to hit the anvil, not the thing you want to break apart. It took me a while to notice this, and it worked every time since.

If you have a part (usually grip or guard) that refuses to connect to anything, take it to the anvil and separate it from whatever it thinks it's attached to. This, as well as your #4 issue usually happen shortly after the #1 issue.

Thanks for the helpful information!

Im just having a problem now that i got the newest version of the game i cant start it. all i get is a unreal engine crash menu so i cant play the newest update i can only play the older version :( please help me if you can

Here is the link to a video i made on it VIDEO

Here is the Crash Log(it is very short for some reasson):

LoginId:eeca7a9140fa609a0d07f7ae577c9b22

EpicAccountId:30666bfd3c2b44acbba739797c528273

You do not have any debugging symbols required to display the callstack for this crash.

Please Help me Figure this out i really enjoy this Game!!!

and i really whant to record it!!

@ToxicXender I would love to help you with your problem if I could.

There's a thread on the Unreal Engine forum, UE4 AnswerHub, HERE where several people discuss the issue you're having and it's clear that you need access to the development build of Unreal Engine to implement the solution they recommend. But you don't need the development build to run this game (I certainly don't have the development build). It should all be packaged by Dasius as a standalone executable.

The only solutions I can recommend at this time would be to try following one of these video tutorials for reinstalling the game:

Or try installing the game through the itch.io app: /app, since I'm told that it will help install any missing files/tools that the game requires (I don't know this for certain since I've not had trouble installing using the normal download/unzip method).

Also, check that your antivirus isn't interfering with the download & installation (that has happened to several players as well). As far as I've seen, you're the first player to report the "You do not have any debugging symbols required to display the callstack for this crash" error, so if one of these methods helps resolve your problem, let me know.

I'm sorry I can't be more help than this. Good luck!

Ok Thank You For The Help. I understand that You Cant help me right now and i will try doing it through the app.

i was Told By the creator HimSelf To download i through the Browser becasue i was having trouble with it in the app.

But i can all way's try it again oh and Unreal Engine Does Not Work For Me Since im Using a 32-Bit OS

Ok i installed it through the Itch.io app and it still does not work.

I think it is because im running a 32-bit OS instead of a 64-bit OS wich i never will get because windows 32-bit is cheaper for me than a 64-bit XD

Yeah, sorry. I believe Dasius has mentioned that the 32 bit version of MLBS isn't as stable/reliable as the 64 bit. There's another patch coming out in the next week or two, but I'm not sure if it will resolve your problem or not. But again, if you do come up with a workaround or solution (even if it's something drastic like reinstalling windows), let us know on the boards here in case someone else has the same problems. Thanks, and good luck!

Hi Dasius, Just wanna say I found a bug? Like u know where u find the fear Crystal the walls aren't ''real'' I can just go right trough them, Btw it's in front of the house. And just gonna say it will be a great game if u continue like that :)

Developer

Hey PolishNorwegian,

I did get that fixed for the next version. Thank you!!

My web browser tabbed me out to show me a pop up while I was leveling up. When I returned, I couldn't find my mouse pointer. After some furious button pressing, my mouse returned to my screen but I couldn't look around anymore upon leaving the level up screen. The problem seemed to fix itself upon creating a new game.

Me has problem. I went to graphics the second I successfully download the game. I set everything to low just to see how it ran. I pressed accept and the game (except for the menu screen) went all green and black. I don't know which setting did that but the accept button no longer works. Nor does the reset button. I've tried deleting and re-installing the game multiple times but the only thing that stays the same as it was is the problem (ironically). What do I do?

I'm in version 0.0.72 and I'm running on a windows 10 AMD A10-9600p RADEON R5

(x64)

Unfortunately, reinstalling the game won't fix the problem since it doesn't delete your savegame or your current settings. They are stored elsewhere on your computer. Try deleting the Settings.sav file located here: C:\Users\YourUserName\AppData\Local\ShopSim\Saved\SaveGames

If you're having trouble finding it, reading this post (and its replies) should help: /post/128793/view-in-topic

Hope this helps!

Could You Help me with my problem? i posted it some where on this page XD i would really appreciate it because i really

would like to record game Play of this :D

i thought i'd add to this issue which i have as well i selected to play in full screen mode and it does the same thing... looks like changing graphics in any way messes up the game? also attempting to play in full screen it loads in windowed then shifts to full screen... it breaks at the shift to the super dark and red and red buttons that not all work badness

as soon as i download the game (V.13) it looks REALLY blurry and if i click anywhere the game minimizes and it dosent even give me the "finger" to ckick on the bottom half of the screen... plz help [p.s. i've watched this game on youtube an i love it :) ]

Developer

Hey GhostSniper5655,

I'm looking into issue similiar to yours hopefully I can have a fix for it soon.

Are you in fullscreen or window mode?

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