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I NEED WATAAA!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #5 | 3.812 | 3.812 |
| Fun Factor | #10 | 3.406 | 3.406 |
| Special Object Implementation | #15 | 3.906 | 3.906 |
| Gameplay | #16 | 3.094 | 3.094 |
| Overall | #17 | 3.234 | 3.234 |
| Audio | #28 | 2.812 | 2.812 |
| Visuals | #42 | 2.375 | 2.375 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The theme "Overflow" is at the core of the game’s objective: your main goal in every level is to overflow a glass by guiding water into it.
The special object "Brush" is your primary tool. With it, you paint red or blue surfaces that interact with the water’s flow. The brush allows players to creatively manipulate the environment, redirecting the liquid and solving puzzles through precise color placement. The entire gameplay revolves around how the player uses the brush to manage – or intentionally cause – overflow.
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Comments
good game and interesting gameplay
Supeeeeer funny ! The 7 levels get a very good difficulty curve, nice gameplay. We got a nostalgic vibe, good job :D
I really like the gameplay!
Could have sworn I wrote a comment earlier...
So, the games theming here - it reminds me of a flash game, and I mean that as a compliment. Feels like I'm loading up Armor Games or something all over again. The puzzles are definitely all on the easier side, but as a proof of concept in a short jam; fantastic. The theming is all really solid as well.
I do agree that the table slamming on restarting the level was annoying, but that just feels like something that would have been taken care of with a bit more time to cook. It'd be interesting to see what other colours would do, and how far you could take this mechanically if you did develop it further!
Pretty fun!
Basic but fun puzzle.
I don't think I've seen a puzzle game yet from the submission pool, so this is pretty interesting! It looks polished and the water motion is pretty fluid as well so great job on that. It reminded me of one of those mobile game ads I'd see sometimes while watching yt, which I thought was really interesting! I do have to agree with some tho that the screen shake and "I nEeD WaTAaAa!" scream does get a bit annoying when it's repeated every time you restart the level. It would be nice if it only repeated the first time, but I digress.
Overall, a pretty simple yet polished game. I can definitely see this being something more if you decide to continue it. Maybe by adding more levels, brushes, and maybe interactive items, but that depends on what you decide on. Still, great job!
That's all, have a good one! :D
Fun game! 🎉 I really liked the creative idea it could definitely be one of the winners! You did a great job with the level ideas and overall design. Keep it up! 👏
Music is catchy and the mechanics work very well. Love the cute animation on the stick figure.
This game has a strong and simple core, which makes it fun to play. I’m impressed you managed to make all those levels in such a short amount of time! I like how the water really has that fluid motion.
The only thing is, like someone else mentioned, after a few plays it gets a bit annoying that the character has to slam the table every time.
But that doesn’t take away from the fun!
Pretty fun, I could get addicted
Really fun and creative game! Major props for creating multiple levels
Great little game, The use of brushes and water matched this theme and item perfectly! Great Job!
Really cool little game! The menu as well and the introduction of the game with the banging, the logo popping really is cool! Especially the little tutorial. It was well executed, well done! :)
Just something I saw, maybe for each level it's not necessary for the man to bang the table with screen shake. I mean maybe minus the screen shake would be better! But it was fun, I went quite far! Well done :)