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Knight Hopper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity + Theme | #18 | 3.642 | 3.737 |
| Presentation (Visuals + Music + SFX) | #27 | 3.129 | 3.211 |
| Gameplay | #34 | 2.616 | 2.684 |
| OVERALL | #34 | 2.924 | 3.000 |
| Fun Factor | #41 | 2.565 | 2.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really fantastic idea! Unfortunately, the enemies for me kept getting stuck in the walls, so I couldn't earn many points - the music was a little repetitive for me as well. But I'd love to see this idea explored further.
Love the idea ! Although the game is a little confusing in its level design !
After nailing the controls (it's easy to get damaged if attacking from too close), I was expecting new levels or some more content (enemy variety / pickups / difficult places to get to etc.). There is no double jump, so I got stuck in a ditch at one point. :(
Very original mechanics and i love the minimalist aesthetics, but very confused about where to go and what to do
Great idea ! But too difficult to controls and level is too empty, maybe a linear level would have been better
It s a really good use of theme, I explored a little before stopping the game I would have loved to test more of it!
really interesting, being able to jump into the wall is really cool, the switching is kinda weird to use but it works
Interesting idea, let down by difficult to use controls (very hard to jump left while switching to background) and too many enemies coming from nowhere.
Really clever use of the game concept, it felt really polished (maybe except when you could go into walls), and a little more enemy variety and levels could definitely really feel like a finished project!
first of all, I really like the idea of switching between the background and foreground. however it was really confusing on where i needed to go. including the bugginess of some parts of the level meant that I didn't finish level 1.
Thanks so much! Don't feel bad I never finished coding the win condition to unlock levels 2 and 3.