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Perpetuum Portal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1 | 4.611 | 4.611 |
| Overall | #5 | 3.633 | 3.633 |
| Gameplay | #6 | 3.500 | 3.500 |
| Fun | #7 | 3.556 | 3.556 |
| Audio | #9 | 3.167 | 3.167 |
| Visuals | #12 | 3.333 | 3.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hahahaha I loved the idea!
I broke it in like one minute, but the animations, the concept, the background, the pixel art, the fact that you can speed up the cat — all excellent ideas.
The theme was really well executed, and I really enjoyed playing it.
Well done! 🐱✨
This game reminded me of those indie games where the end goal eventually becomes seeing how much you can break it (like hitting insanely high numbers in Balatro, Isaac, etc.). That being said it was super fun while it lasted! I would love to see this concept expanded upon somehow.
I liked the game, though it was too easy to progress with few portals so by the time i figured out there was more in the shop, I could by like a million portals and when they all spawned and the tooltips disapeared (because I had no more money), I got overwhelmed by the different portals.
Very cute cat!
It fits the theme SO well, what an awesome game. Portal shenanigans are always fun and being able to strategically set them up on your own makes for a great mechanic. One of my favorites for sure!
Interesting mechanics. combining an idle game concept with strategic elements. Took some time for me to find an optimal combo to rack up points, with there being so many different portals to match with.
Fits the jam theme really well, simple but intuitive graphics. I enjoyed this!
Great effort! Cute graphs
This game would just be a simple and satisfying "number-go-up" kind of game if not for one thing.
The movement of the portals to set up combos is SO GENIUS, it adds so much strategy and thought.
On top of that, the theme is super cute, and the line being drawn between each portal is such an intuitive feature, I tried to implement it in mine. Congrats on turning it in a day early!
I like the idea and the visual, but the game is very short, and the ending is reached very quickly (Unless of course -187590034 is the ending :D)