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Red Ones's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #18 | 2.789 | 3.300 |
| Fun | #19 | 2.789 | 3.300 |
| Gameplay | #19 | 2.789 | 3.300 |
| Overall | #24 | 2.468 | 2.920 |
| Visuals | #26 | 2.113 | 2.500 |
| Theme | #28 | 1.859 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Loved it, great storytelling and the enemies were so fun to have to juke!!
I really appreciated how grabbing all the 10 green orbs also healed you back, I desperately needed that.
Though I had some difficulty finding the gun, the maze felt endless at times <_<
Really well done though! Very original mechanics :3
appreciate it
This was really fun. I almost made it to the blaster before I got stuck in a group of enemies, but I was locked in for a good 5 minutes straight.
The music is awesome and the game is really fun. Juking the enemies as they rush you is very satisfying. An idea is that for health, each time you get hit, you progressively get more red (you start white, then get pink, then red).
thanks for playing the progressive change in color is an awesome idea, i will definitely implement it
That first sentence in the intro got me clenched but you landed it hahaha.
Overall, i liked the flash game feeling this gave me.
The randomness made it feel a little unforgiving at times
(I had a small room packed with over 20 reds and when i dared enter, their random velocity made it so I lost 90% hp at once)
A cool way to deal with this and keep the random force could be to box each red in their respective zone so they can't migrate.
Good sound design!
thanks for playing and for the advice i really appreciate it
Thanks for playing