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PPJJGG Game Submission's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity + Theme | #32 | 3.192 | 3.192 |
| OVERALL | #41 | 2.577 | 2.577 |
| Fun Factor | #43 | 2.423 | 2.423 |
| Presentation (Visuals + Music + SFX) | #45 | 2.615 | 2.615 |
| Gameplay | #53 | 2.038 | 2.038 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice idea to move the player but it lacks some gameplay.
Thank you for your participation and keep improving yourself !
Nice idea to move the player but it lacks some gameplay.
Thank you for your participation and keep improving yourself !
The setting is not useful, you can add some levels
It is an interesting idea, but execution was off in some ways. The game was too easy, and I was very confused by what was going on. In general, the game looked pretty good outside of a window scaling issue I encountered. It could have used some sound effects, though.
The idea is interesting, but the game is a bit confusing. On some levels, you can skip the entire level by selecting the last enemy directly. I think a teleport that can’t go through walls would make the puzzles more engaging, you could implement this with a raycast in Godot. Overall, though, it’s a nice concept and custom art! The small cinematic when going through doors and the endgame scene made me smile!
The possessing idea is kinda new to me that s a good take on the theme even I feel like positioning should need more thinking.. kinda to free to finish the levels!
Unique and fun, but the posses mechanic's range is badly communicated.