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Portal Wizard's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.200 | 4.200 |
| Gameplay | #1 | 4.400 | 4.400 |
| Visuals | #2 | 4.333 | 4.333 |
| Fun | #2 | 4.200 | 4.200 |
| Audio | #3 | 3.733 | 3.733 |
| Theme | #3 | 4.333 | 4.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Excellent work! I really liked how you implemented a room mapping system, and the enemy tracking felt accurate — I’m pretty sure you used some kind of pathfinding, and it worked great. For something made in just five days, I’m honestly blown away by how well it turned out.
The sprite system and powers were also really well done.
Outstanding job! 👏
Ooooh I love this!
What I love most about it is the weapon, I've never seen this concept!
Very cute art, great soundtrack.
I've played most of 25 games so far and this is my favorite as of now!
I hope you win <3
This is a really unqiue idea and you executed it really! Every weapon is something new and you have to adapt to it. I also like that you have to figure out how to not shoot yourself. Well, good job! :)
Hoolyy, this is great. I realized pretty soon there would be no new weapons after the 3-way shot and still, even with no new content in the following levels, this game hooked me all the way to level 12.
Hello! I loved the music, graphs, the icon and the idea! I have to say this game is hard! But once you get the hang of it, it flows! I'd suggest a bigger cursor or a more vibrant one cus i lost my cursor so quickly and the game becomes a chaos!
The music was mesmerizing, I made it just past level 10 before stopping. Love the interpretation of the theme, and the art style made me feel like I was playing an old zelda dungeon. Wonderful
Incredible, using the portal theme for summons is so obvious to me now but I never considered it. The dungeons are well designed and fun to traverse, I want to go back in to find more spells!
The music did cut out a few rooms into Level 1, and I think the mouse cursor / movement have the cursor freak out and not summon (even when full screened).