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A jam submission

HoloID: Highschool Date PlanningView game page

A small entree for Holojam about planning a date with a Hololive Indonesia member
Submitted by Indcraft, dit-aspd, hilmeeng, Vir | Indie Game Developer, XCMD_KI — 3 minutes, 25 seconds before the deadline
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HoloID: Highschool Date Planning's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#302.9473.353
References / Humor#313.0513.471
Ambience#353.0513.471
Overall#392.8033.188
Innovation#442.5342.882
Gameplay#452.4302.765

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam Judge(+1)

I liked the art and the minigame. The story is also short and sweet.

However, when I reached day 06/04 Saturday, the game got stuck in this screen. If my memory doesn't fail me, I selected Iofi, Risu, Moona, Iofi, Risu before this happened. 


I restarted the game and this time I focused on just one talent, getting a regular ending.

Improvement suggestions:

- I had to read the game description to figure out I had to use WASD to move during the minigame. Would be nice to have those instructions in the game screen, maybe on a corner.

- Save the player progress. Since the game got stuck for me I didn't feel like doing everything again to see how the story ends. If there was a save that would load the start of the day before my game got stuck, I could've continued more easily from there.

- Skip button doesn't work. If you want to try all routes, you have to go through repeated dialogue that would be faster to just skip.

- Bug? If you talk to the same talent a 4th time, she repeats the 3rd dialogue. Maybe consider not showing her again on the map if the maximum number of interactions has been reached?

- Bug? As mentioned at the start of my comment, after I reached day 6 without clearing the 3rd minigame with any of the talents, the game gets stuck. Probably a missing ending when the player doesn't reach the required conditions to get a heroine ending?

Good game! :)
Developer(+1)

Thanks for the insightful suggestions! We're sorry about the bug. We do have an inkling of what might causing it, so the fact we can't try and fix it due to grace period ended bugs me off. A lot of oversight happens as we didn't have time for a full-blown testing phase due to a disastrous 2nd week, lesson learnt. Looking forward to patch things up and leave the project on a good note after the judging end. Again, thank you for the honest thoughts

Submitted(+1)

A nice sweet short game! The dialog is not too long and mini game in between with amazing art as reward. Speaking of art, I adore the art present here! They are so good, that I wish there's a gallery button to view them all! There some typo here and there from what I saw but aside from that, great job!

Developer(+1)

Thank you for playing! We did notice some typos but it was already past the jam grace period. The gallery feature sounds nice too. Thanks for the feedback!

Submitted(+1)

Fun game, I also really enjoyed the minigame in between dialogue sections, and the art was very pretty.


Another nice thing was that the dialogue didn't overstay its welcome - sometimes there's too much talking in dating sims, but I think the team struck a good balance here, so kudos for that!


I don't think I have much else to critique, sometimes if you got hit and respawned you'd be dropped right in front of a skull and get hit again, so maybe some i-frames after respawning, but that's a bit of a nitpick. All in all good submission, thank you!

Developer(+1)

Noted. Funnily enough, during testing there is a rare chance that enemy respawn on top of the player too. The I-Frame suggestion potentially fixed both issues.

Thanks for playing

Submitted(+1)

The art is nice and the story is easy to follow. The puzzle sections were a good addition to make it more than a passive dating sim game.