Question HARPY :
when you meet HARPY game checks if there is a Ring Gag, wouldn't it be logical to check if there is a regular Small Gag or Ball Gag to go straight into battle?
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During the camp encounter where Selkie sneaks into Hiro's tent the game increases your Blowjob Expert rank by one no matter how it plays out. There's probably a redundant rank increase prompt at the beginning of the encounter.
After doing some more testing, this turned out to be an odder issue than I thought. This only happens when you have 'smart AI' toggled. I usually turn that on when fighting goblins because they're less likely to get sticky fingers (well, at least when it comes to my potions), and for some reason this is what causes the rogue rank-up.
Crashed during a repeat Kitsune encounter at the beginning of "play fight" match
Platform information
Game version: 0.3.58.0 Patron-Only
Java version: 24
JVM runtime total RAM: 590 MB
JVM runtime free RAM: 89 MB
JVM runtime max RAM: 2020 MB
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
OperatingSystemMXBean total memory size: 8075 MB
OperatingSystemMXBean free memory size: 3709 MB
OperatingSystemMXBean committed virtual memory size: 1234 MB
OperatingSystemMXBean total swap space size: 10075 MB
OperatingSystemMXBean free swap space size: 3464 MB
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Missionary_5.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:648)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:426)
at com.majalis.asset.AssetManagerAdapter.update(AssetManagerAdapter.java:57)
at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:258)
at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:275)
at com.majalis.screens.ScreenOrchestrator.doDeferredLoading(ScreenOrchestrator.java:465)
at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:420)
at com.badlogic.gdx.Game.render(Game.java:48)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:367)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:128)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Missionary_5.png
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:91)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:575)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:424)
... 11 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Missionary_5.png
at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:117)
... 14 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Missionary_5.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:190)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:101)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:71)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:35)
at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:328)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1095)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:619)
at java.base/java.lang.Thread.run(Thread.java:1447)
Caused by: java.io.IOException: Error loading pixmap: Out of memory
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:188)
... 10 more
Hi, bug report:
In Ironman, I first went to breakfast with Kyliara, then the Merchant, then to Tea the Slime, and upon choosing Fight I got a crash.
Literally third encounter.
I bought all Potions, plus Tailplug and Pacifier from YKW.
Here's the error log:
Platform information
Game version: 0.3.59.0
Java version: 17.0.8
JVM runtime total RAM: 388 MB
JVM runtime free RAM: 182 MB
JVM runtime max RAM: 1024 MB
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
OperatingSystemMXBean total memory size: 32688 MB
OperatingSystemMXBean free memory size: 4881 MB
OperatingSystemMXBean committed virtual memory size: 973 MB
OperatingSystemMXBean total swap space size: 42688 MB
OperatingSystemMXBean free swap space size: 1804 MB
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Hiro Spank_5.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:648)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:426)
at com.majalis.asset.AssetManagerAdapter.update(AssetManagerAdapter.java:57)
at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:279)
at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:296)
at com.majalis.screens.ScreenOrchestrator.doDeferredLoading(ScreenOrchestrator.java:496)
at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:451)
at com.badlogic.gdx.Game.render(Game.java:48)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:373)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:134)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Hiro Spank_5.png
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:91)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:575)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:424)
... 11 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Hiro Spank_5.png
at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:117)
... 14 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Hiro Spank_5.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:190)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:101)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:71)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:35)
at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
at java.base/java.lang.Thread.run(Thread.java:833)
Caused by: java.io.IOException: Error loading pixmap: Out of memory
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:188)
... 10 more