I suck at RTS but this is a cool entry regardless. I like the song as well!
I don't know why the prologue is a separate button instead of just being in the intro for the gameplay though.
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Grem o' War's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #20 | 3.337 | 3.500 |
| Innovation | #30 | 2.908 | 3.050 |
| Overall | #30 | 2.994 | 3.140 |
| Ambience | #32 | 3.146 | 3.300 |
| References / Humor | #37 | 2.908 | 3.050 |
| Theme | #41 | 2.670 | 2.800 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was my first rts...and maybe the start of an addiction. I enjoyed doing stuff in parallel, I think my only wish was that there was some faster way to get my camera around because checking in on my back line while my front line was busy felt a bit cumbersome. Difficulty-wise, once I realized enemies were only aggressive if I got close and didn't seek me out, I basically loaded up on marshmallow miners and then made a large central force, leaving my base empty.
Visually I did experience shadows acting wacky and the occasional enemy/ally going flying when I had a dense clump together. Stellar game overall though!
It was very very satisfying amassing a massive grem army and overwhelming the enemy! The only notable bug I encountered was after I spawned a ton of grems in quick succession(like 30 or so), after they all hatched I commanded them to move somewhere and couple of them went flying across and off the map. That was pretty funny. Nonetheless, I had fun playing!
Wow, a whole RTS, that's really impressive! The units feel responsive, but they do get stuck here and there because of pathfinding, but nothing game breaking. But the camera does feel very buggy and unresponsive. If you're planning on further refining the game after the jam, I think focusing on improving camera controls is a good idea.
Wow, I was not expecting an RTS! Really fun and well done game!
I liked the prologue story, setting up the game's goal and helping with the immersion. Gigi's lines (including the descriptive lines telling what's happening)... I can imagine her saying all them outloud hehe.
"Click to see something interesting"... LMAO
The game is on the easier side of RTS games since the enemy is passive and won't come after your base (phew) and the farmed resource seems to be infinite (yay, infinite mallows!). It felt nice to build up your army and go head to head against the enemy forces! GO GREMS GOOOOO!
Improvement suggestions:
- Individual unit selection was a bit difficult to get right. Probably something to do with the hitboxes.
- Related to above, targetting a single enemy was difficult and often resulted in grems just walking next to it.
- Pathing could be improved. Many times I saw my grems get stuck trying to reach their target position/enemy and get stuck behind another unit/enemy, just running in place and taking damage. Of course that also works against the enemy, as I could set up a grem wall to protect my stronger ranged units from melee attackers.
- Would've loved to have a full screen button. The UI is a bit tiny on higher resolution screens and I couldn't fully appreciate the unit icons. XD
Very impressive for a 2 week project! Great game!
I love me some RTS! The grems while at times, tend to stuck to each other but overall responsive to my command, love the fact that I can scroll all the way out to see the whole map, but feel like some objective markers would be helpful for the players!
Overall, I'm impress this is made during the Jam period so Great job!
Never played an RTS before, so im ngl I got completely annihilated. I built like 50 bombers cause they were the most expensive but I couldnt figure out how to get them to attack a single enemy dude. Overall extremely impressive for the game jam time period, but took me a bit of a while to figure out what to do to get started.
Wasn't expecting an RTS game for a game jam! The navigation and controls are a bit finicky but still super impressive for the time span. Would be cool to see a bit more urgency instead of just waiting to build a giant army of grems and running it down.
Fun game, I'm not a super big RTS player, but this being pretty easy to pick up helped out with that - no crazy complex set up or unit types.
I will say it took me a while cause I didn't realize there was a second marshmallow resource, and I just kinda brute forced the crystal without hitting Nerissa's horn - maybe locking the crystal until the other objectives are destroyed?
But it's another avenue to play, which I suppose are a selling point for RTS games.
Overall fun, though. Would be cool to see the team come back and add more maps and units, and shout out Grempreg.
It's an easy to play RTS game. I didn't know grems were so cute!





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