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GravPoint's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #20 | 3.175 | 3.667 |
| OVERALL | #27 | 3.175 | 3.667 |
| Gameplay | #27 | 2.829 | 3.267 |
| Creativity + Theme | #28 | 3.406 | 3.933 |
| Presentation (Visuals + Music + SFX) | #37 | 2.944 | 3.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Such a neat idea and with trails turned on I share the sentiment of Kazzad, really mesmerizing. The part I did not enjoy was where we started to have to rush launches, which to me seem the exact opposite of a precision game. I just don’t like to be rushed, when you have to remember and aim in a quite precise manner.
Otherwise presentation is lovely, idea is cool, well done!
I spend more time looking at my little planets collide and orbit rather than playing the actual game
Yeah I originally started out making a space simulator - that's where most of the left panel came from. Later on I began turning it into a full game. Thanks for playing!
Good game, had trouble putting it down - though I introducing 'switches' as a mechanic felt like it was breaking the story, for what it's worth.
I finished it and had a lot of fun even if I kinda wanted to crash my head first on the purple things omg I am so bad with timed levels ! Good job!
Really nice and complete package, you even managed to squeeze in a storyline in what would normally just be a simple physics puzzle game. Top shelf stuffs honestly. Altho I did halfway through the game realize that spamming planets as quickly as possible was the best move, which felt wrong? But it doesn't stop this from being a fun time.
So fun to slingshot stuff around! great game!
Like the gameplay, since its physics based!