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A jam submission

GravPointView game page

GravPoint is a short experimental physics puzzle game made in 7 days for the ppjjgg jam
Submitted by Tetramollaxx — 8 hours, 11 minutes before the deadline
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GravPoint's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#203.1753.667
OVERALL#273.1753.667
Gameplay#272.8293.267
Creativity + Theme#283.4063.933
Presentation (Visuals + Music + SFX)#372.9443.400

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Such a neat idea and with trails turned on I share the sentiment of Kazzad, really mesmerizing. The part I did not enjoy was where we started to have to rush launches, which to me seem the exact opposite of a precision game. I just don’t like to be rushed, when you have to remember and aim in a quite precise manner.

Otherwise presentation is lovely, idea is cool, well done!

Submitted(+1)

I spend more time looking at my little planets collide and orbit rather than playing the actual game

Developer(+1)

Yeah I originally started out making a space simulator - that's where most of the left panel came from. Later on I began turning it into a full game. Thanks for playing!

Submitted(+1)

Good game, had trouble putting it down - though I introducing 'switches' as a mechanic felt like it was breaking the story, for what it's worth.

(+1)

I finished it and had a lot of fun even if I kinda wanted to crash my head first on the purple things omg I am so bad with timed levels ! Good job!

Submitted(+1)

Really nice and complete package, you even managed to squeeze in a storyline in what would normally just be a simple physics puzzle game. Top shelf stuffs honestly. Altho I did halfway through the game realize that spamming planets as quickly as possible was the best move, which felt wrong? But it doesn't stop this from being a fun time.

Submitted(+1)

So fun to slingshot stuff around! great game!

Submitted(+1)

Like the gameplay, since its physics based!