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loot-squire's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #3 | 3.250 | 3.250 |
| Game Design | #3 | 3.500 | 3.500 |
| Polish | #4 | 2.750 | 2.750 |
| Art | #4 | 3.000 | 3.000 |
| Narrative/Mood | #5 | 2.250 | 2.250 |
| Overall | #5 | 3.250 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game! I liked the idea though I wasn't that successful at playing the game. I didn't understand that I needed to avoid the spikes at first haha. I wish the first level was a little slower and with fewer obstacles so I could work out the controls successfully for getting the swords. I liked the idea of needing to avoid the obstacles and catch the dropped swords!
Thank you for playing! Those are some good suggestions, I think what happened is since I played the game a lot during the development, I got used to the controls and the gameplay, so I accidentally made it too hard for someone trying out the game for a first time... Levels or a difficulty selection would be a good way to make it easier to pick up.
Cool idea, fun game. I didn't manage to beat Sir Loot-a-lot, but then I am only a peasant am I not? :) At first I thought the hitboxes were buggy, but by the third game I understood that you lose health if the sword lands on your horse (but it still seems to count as collected loot?).
Well done!
Thank you for playing!
Yep, there were different hitboxes for the player and the loot cart, but it seems they were a bit buggy/godot signals were triggered so late that you could both lose health and gain points with the same item. That's something I should probably figure out.
fun little arcade game, core loop is easy to grasp. controls make sense and the game is reasonably challenging. music was cool. I would recommend adding a little bit of variation in the sound design to mitigate audio fatigue. By my third attempt some of the sounds were getting a little unpleasant. I would also recommend a bit more contrast in your color choice for the horse / cart specifically. this game is all about tracking moving parts so you want those moving parts to stand out as much as possible. Solid jam game. had fun playing!
Thank you for playing! And thank you for the thoughtful comments. I hadn't thought about audio fatigue when developing the game, so thank you very much for making me learn about that. I also very much agree about the contrast, I should have made the trees fade out into the background/given them some atmospheric perspective.
This was my first finished game, so I'll make sure to remember these points on the next one :)