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Wild Magic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #9 | 4.100 | 4.100 |
| Concept | #11 | 4.100 | 4.100 |
| Overall | #11 | 3.825 | 3.825 |
| Presentation | #28 | 3.800 | 3.800 |
| Enjoyment | #37 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
sophophobia
Software used
Godot, C# in Visual Studio, Aseprite
Use of the limitation
The spells the player uses are selected through a randomised series of inputs. This means that players wont ever know what their using until they cast it and often forget the required code needed to reselect it.
Cookies eaten
Ate a bag of moaom stripes at some point but development was spent tragically cookieless :(
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Comments
I created a bunch of fish to climb up wall and then I got trapped in a room by those fish that I spawned. Really makes you feel like a wizard that has no idea what they are doing. 10/10
Cute art also :3
Liked the game. A little jank, but that's a plus not a minus. Also I'm a sucker for any game that makes you cast spells in creative ways.
Nice work! I thought the concept was really cool and the art was beautiful. I do wish there was a way to store the spell combos because I couldn't seem to remember them.
Really fun concept! Wish there was a way to catalogue new spell combinations whenever you found them out just so you don't have to remember each one. Lots of potential for this game though, keep it up!
Now here's an interesting concept. I like that we get to experiment with the spells and find different combinations that do different things. Obviously needs refinement, but this is a pretty cool concept! Well done!
Really cool entry!! I loved writing down the spell inputs as I discovered them, found the Mega Death Explosion Beam very helpful. Physics and movement can feel a bit janky at times, weirdly enough I think adding the ability to aim the staff would help, just to clear objects out of the way for smoother walking. I especially liked when spells are meant to be used in rapid succession, makes for some very fun somewhat interpretive puzzles. Also the lil guy is adorable! Great work with this one.
Thanks you! Initially I did consider further aiming options but wanted to give the bubbles their own niche. The physics was something I knew I needed to polish but I just didn't have the time :/
crashes on launch but i like that its called videod jame