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A jam submission

CARROTALEView game page

Submitted by evilbunnylover — 2 days, 15 hours before the deadline
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CARROTALE's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#683.1673.167
Overall#812.6042.604
Enjoyment#822.4172.417
Presentation#862.6672.667
Use of the Limitation#922.1672.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Godot, Aseprite

Use of the limitation
The story follows an unpredictable king as an antagonist, and each combat rolls random modifiers that affect how you play.

Cookies eaten
3

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Comments

Submitted

Saved Carrotopia! I really enjoyed the intro cinematic, felt like that added a ton to the overall experience. Moving 2 characters at once was tricky, but a lot easier on controller. The variety in attack patterns was nice, though I wasn't quite sure how the red rabbit is meant to fight effectively, since they do more damage at long range but the attack size is so small. Nice work with this one ^^

Submitted (1 edit)

This is interesting concept. I feel my self like legend piano player, xDD. And there is some ncie story and fight system. But this all needs a lot of polish. Sound, animations and etc. My first thought was 'is a cat drinking something?' but this was a sword attack. xd. So, anyway not bad job

Submitted

Controlling two characters at once was definitely a challenge! I ended up keeping the WASD-controlled one on the left and the other on the right — that strategy helped a lot. The bunny animations were cute, and I especially loved the king’s attack patterns — they made the combat fun and engaging.  Audio and some more visual feedback could really elevate the feel. 

Submitted

I think you did a great job with the controls. Every attack and movement was reactive to my button presses. My only gripe is the lack of audio and no game over/restart level screen. Was very fun and mind boggling trying to control two characters at once. So props to you for inducing this feeling of duality!

Submitted

The controls are a real issue. using two characters at once is just complicating it and the attacks aren't working even in the tutorial.

Submitted

Its a good concept, but the controls, combat, visuals should all probably get a new coat of polish and the game desperately needs audio. Interesting idea though, pretty cool to have a game with two player characters, haven't seen that at all anywhere else in the jam