Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Talented Tales of Joey JungleView game page

Random Solutions!
Submitted by justinbootboy — 20 hours, 49 minutes before the deadline
Add to collection

Play Game

The Talented Tales of Joey Jungle's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#433.5284.000
Use of the Limitation#562.7723.143
Presentation#573.2763.714
Overall#692.8983.286
Enjoyment#1012.0162.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Justin Dalebout

Software used
Construct 3, Aseprite

Use of the limitation
The main focus of the game is to hunt down a reptilian... using randomly set tools!

Cookies eaten
None

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I'm not sure how to play this game. Given such a wide range of tools and controls, I wish the first few levels could teach me different parts of the game. I really like the art style, though. Good job on the presentation

Submitted

I enjoy the concept, and I like the goofiness of it. Sometimes it was a bit frustrating to get stuck with the crocodile in places and not being able to progress further. Onboarding and how to play was a bit difficult. But overall I liked the visuals and core idea. Good work!

Submitted

There's a great concept here with setting up fun traps to kill the beast, but the execution is much too random to be any fun. I think part of the issue is that the levels are too small to set up anything meaningful. It also seemed like no matter what I did, I did very little damage (except for the glue, which, for some reason, instantly kills the beast).

I love the oldschool Newgrounds flash feel like pointed out in another comment, and the sort of janky physics movement adds a lot of charm. A lot of potential here at the very least!!

Submitted

The best game on Newgrounds in 2010 which is the highest possible praise I can give a piece of art. Loved the impromptu improvisational feel each level and each reload gave me, truly made me feel like a professional inept alligator hunter. 

The art style and physics contribute a lot to the games tone and vibe, feeling exactly as charming and irreverent as it should. 

Full disclosure, I don't know if the Alligator AI or the physics are completely understandable, comprehensive, or at all fully functional. That is a compliment by the way, some of my favorite moments were when I thought to myself "Alligators aren't supposed to fly like that". 

Loved the game, great work, I'll get that alligator yet someday. 

Submitted

I couldn't figure out how to pass a level, or how to kill the crocodile, as it seemed like no matter what I did the croc wouldn't really take any damage and would just chonk onto me.
I could even hit him with 3 bear traps and he would just grab me anyways.

However I love how the characters are physics ragdolls, it gives a funny and chaotic vibe and feels really fun.
I think its a great concept for a more fleshed out game down the road, extremely impressive for 3 days work! 😊

Submitted

the concept is interesting, but the game is too wonky! i wish there was a tutorial!