Play Game
The Talented Tales of Joey Jungle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #43 | 3.528 | 4.000 |
| Use of the Limitation | #56 | 2.772 | 3.143 |
| Presentation | #57 | 3.276 | 3.714 |
| Overall | #69 | 2.898 | 3.286 |
| Enjoyment | #101 | 2.016 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Justin Dalebout
Software used
Construct 3, Aseprite
Use of the limitation
The main focus of the game is to hunt down a reptilian... using randomly set tools!
Cookies eaten
None
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Comments
I'm not sure how to play this game. Given such a wide range of tools and controls, I wish the first few levels could teach me different parts of the game. I really like the art style, though. Good job on the presentation
I enjoy the concept, and I like the goofiness of it. Sometimes it was a bit frustrating to get stuck with the crocodile in places and not being able to progress further. Onboarding and how to play was a bit difficult. But overall I liked the visuals and core idea. Good work!
There's a great concept here with setting up fun traps to kill the beast, but the execution is much too random to be any fun. I think part of the issue is that the levels are too small to set up anything meaningful. It also seemed like no matter what I did, I did very little damage (except for the glue, which, for some reason, instantly kills the beast).
I love the oldschool Newgrounds flash feel like pointed out in another comment, and the sort of janky physics movement adds a lot of charm. A lot of potential here at the very least!!
The best game on Newgrounds in 2010 which is the highest possible praise I can give a piece of art. Loved the impromptu improvisational feel each level and each reload gave me, truly made me feel like a professional inept alligator hunter.
The art style and physics contribute a lot to the games tone and vibe, feeling exactly as charming and irreverent as it should.
Full disclosure, I don't know if the Alligator AI or the physics are completely understandable, comprehensive, or at all fully functional. That is a compliment by the way, some of my favorite moments were when I thought to myself "Alligators aren't supposed to fly like that".
Loved the game, great work, I'll get that alligator yet someday.
I couldn't figure out how to pass a level, or how to kill the crocodile, as it seemed like no matter what I did the croc wouldn't really take any damage and would just chonk onto me.
I could even hit him with 3 bear traps and he would just grab me anyways.
However I love how the characters are physics ragdolls, it gives a funny and chaotic vibe and feels really fun.
I think its a great concept for a more fleshed out game down the road, extremely impressive for 3 days work! 😊
the concept is interesting, but the game is too wonky! i wish there was a tutorial!