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Aggressive Zookeeping's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #87 | 2.273 | 2.273 |
| Use of the Limitation | #89 | 2.182 | 2.182 |
| Concept | #95 | 2.545 | 2.545 |
| Overall | #106 | 2.250 | 2.250 |
| Presentation | #112 | 2.000 | 2.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
MegaModular (Michael B)
Software used
Godot, piskel
Use of the limitation
This is a wave-based game, every round you get a random buff & nerf, and what exactly changes is not immediately known to the player.
Cookies eaten
none, unfortunately
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Comments
Not bad, not bad. There is a lot off enemies and you should to think a little bit who fight first. But let's talk about problems. Balance, animations, sound, fight system(but shield bush is good btw). Your game is lacking of it. Maybe more time to polish and this can be interesting project. Good job.
Cool game! I struggled with this one for a while! Lots of fun!
I was unfortunately stopped in my slaughter of the local wildlife by some biblically accurate rat kings
I had fun with the tiny scaping enemies, and overall, the wide variety of them. It was a fun bullet hell game. The tiny escaping enemies were quite. I consider that they were in a fun way, trying to catch them was fun enough. I saw a good use of the limitation, but i died pretty hard, especially when I got slower, could be a skill issue, but it stopped me immediately of enjoying further in the game.
Pretty good. Lots of different enemies. The shield bash is great. I do wish the sword had a bigger swing though.
I played your game and enjoyed the idea of random buffs and nerfs as an implementation of the limitation.