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PROJECT KINGLY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #18 | 3.900 | 3.900 |
| Use of the Limitation | #24 | 3.500 | 3.500 |
| Overall | #45 | 3.250 | 3.250 |
| Enjoyment | #55 | 2.900 | 2.900 |
| Presentation | #83 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Blahzors. Just me!
Software used
Godot (Game Engine), Aseprite (Art), Ultrabox (Music).
Use of the limitation
In the game, you create ridiculous rules that apply to both you and the enemy. You could even say your an unpredictable ruler making unpredictable rules..
Cookies eaten
2.
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Comments
Interesting idea that has a lot of potential, would like to play a more polished version. I think especially the laws could have greater effect and designed to ensure coherent options (e.g. speed boost for dying wouldn't do anything)
Really neat idea, would love to see this more fleshed out and polished up. As far as I could tell there was no way to restore heath, some of the law options could use a little bit more variety, other than that, really good :D
Thanks a ton! I'm certainly thinking about spending a few extra days polishing up the game to what I would have liked to make after the jam is over. And yes, there is no way to restore health in the current version.
Lots of fun. The dash works really well. But, I will say a game like this really needs sound effects. Having blood particles when the enemy gets hit does help but sound would make it so much better.
100% agree, the lack of sound effects is probably the worst offender of the project for me too, just never had the time to add them. Thanks for the feedback!
That's awesome that you made the art and music as well as programmed this game in just 3 days! The melee was actually pretty fun, but I didn't feel the effects of my unpredictable rule choices as much as I wanted to, and art wise I felt like the polish wasn't entirely there (no player or enemy animations, and the scenes felt kinda empty). I totally get it though, having only 3 days and making a game all by yourself is a TON of work. But yeah, be proud of yourself for this game still :)
Thanks man! I 100% agree with the stuff with animations and room emptiness - I had more planned but I never had the opportunity to work on the game for most of the days as you know. For the laws not being super impactful? It really boils down to what you get and what you make with it - some combos can synergies together well for completely different playstyles and really shake it up, but you need to play for a bit more than a game jam is warranted to be typically played for to find them. Cheers, and thanks for the feedback!