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A jam submission

Blob EdenView game page

Populate the World as Blobs
Submitted by mutant_llama1 — 2 days, 22 hours before the deadline
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Blob Eden's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#112.6672.667
Overall#132.3332.333
Sound/Audio#161.0001.000
User Interface (UI/UX)#171.6671.667
Visuals(Graphics)#171.8331.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://mutant-llama1.itch.io/blob-eden/devlog/959235/update-11

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Comments

Submitted

this is cute! i like the idea of simulating a "garden of eden" type situation, where you're starting a population from scratch

i had similar issues to others in play--my adam ran off somewhere and i lost him forever, so i had to follow steve around and make sure he was reachable to avoid that happening. sometimes the reproduction wouldn't work (especially when i moved on to generation 2, it seemed like it wouldn't work at all). i made sure i was running into an opposite-sex blob, and that we were both at full health. there were also some confusing moments where i'd be following a potential partner who was almost at full food, but they wouldn't eat from any bushes (even if they were plentiful). it was like they got stuck looking but couldn't see what was right in front of them. not game breaking (and usually solved itself in a few seconds), but it was a little confusing to watch

i was also confused that my hunger meter would suddenly deplete at times--took me til my second attempt playing to realize that's just hunger mechanics lol. i also wasn't sure if i was supposed to do anything about the enemies that showed up. i decided to just run away, but it made me sad to see them terrorizing my offspring :c

overall, i think this game is an interesting idea that's fun to play with for a bit! if you wanted to make it more interesting, i think some goals would be good (unless they're in there already and i missed them). maybe something like a new ability after your population reaches a certain level? the dash was fun, but didn't seem very necessary or useful. i do really love the blobs. they're simple but endearing c:

Developer(+1)

Lol, glad you enjoy it.
The blobs only search for food until they're half-full, which is enough to survive t the next level. You do need t oget lucky a bit with reproduction.
The monsters only show up when you get over eighteen blobs. You gain an ability to help fight them off at, I think, generation four. So it's a matter of pacing yourself until then.
I appreciate the feedback. It's meant to be a game that you experiment with and figure out the mechanics (beyond the basics) over time.

Submitted

awesome, good to hear there's more to discover! i'll come back and play some more when i have a chance c:

Submitted

An original idea, multiplying and then getting to play as your "children" after you die while managing the map food.

 The start screen says you can get new abilities but seemed unable to do so.


Any reason why the population number is shown in roman numerals? I can understand it for the generation number, but it's hard to keep track of your constantly-changing population number in the current way.

Could use some basic music/sound effects, there's plenty of nice free options out there. Kudos for doing all your art.

Developer

Every few generations, there's a new ability.

Submitted

I played this twice over two days as I had no idea what I was doing the first time round. But the second I understood how it worked, and it’s definitely an interesting idea. I still have no real idea what triggers the reproduction at all, I’m assuming just a collision but sometimes it worked and sometimes it didn’t even with two full bars on either side. There’s a pathfinding issue I felt that when playing as eve, the adams sometimes just decide to sprint away from the resources into the edges of the map and I ended up flinging myself by dashing through a bush and ended up in narnia. Cool idea though for sure

Developer (1 edit)

Reproduction is triggered when two blobs of opposite gender who are fully fed collide, and even then it doesn't always.  The female has to be the one to collide with the male.

There is an issue where blobs will randomly assign you as an "enemy" for some reason, and in early game that just means they run away. Not sure what's causing that, that's why I had two starting mates so if one runs away, you have the other.

Submitted

Interesting premise could be more interesting with improved graphics.  Better feedback on the population and key information on the number of male and female in the population.

A radar to help find the population.

More interesting gameplay could be added with the addition of rabbits that compete for food but are edible and wolves or bears that are more formidable foes.

Then it could move into an RTS style of game with a settlers/sim eden style.

Submitted

The objective wasn't clear, the art could use some work.

Developer

Objective is to survive and have babies. What more clarity do you want?