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[Rev-Share][LFS] Looking for Artists for PS1-Style Rail Shooter: Death Descent: Crystal Catacombs

A topic by Dax created Jun 08, 2025 Views: 148
Viewing posts 1 to 1

Hi there! I'm Dax, and I'm looking to build a team for a retro-style on-rails FPS! 

Overview:

Death Descent: Crystal Catacombs is a PS1-style, on-rails shooter in the vein of House of the Dead, with horror-sci-fi vibes, glitchy secrets, and a layered narrative told through action, lore, and “memories” from an alien artefact.

Gameplay Style:

  • Fast-paced, on-rails FPS (think House of the Dead meets Time Crisis)
  • PS1 aesthetic with low-poly, stylized horror/sci-fi visuals
  • Co-op (local split-screen or networked, TBD)
  • Secrets, glitch-based mini-games, and collectible lore
  • 5 main levels + boss fights, leading to a climactic final boss with an optional “ultra-form” unlock

Roles I'm Looking For:

All roles are rev-share, and I’m open to people who want to grow with the project, not just fill a slot.

Top Priority:

  • Unity Developer – Build on-rails movement, shooter mechanics, co-op logic
  • 3D Artist – PS1-style low-poly models, enemy animations, environments
  • Level Designer – Scripting enemy waves, boss weak spots, pacing
  • Sound Designer / Composer – Sci-fi horror soundtrack, SFX, ambient layers

Bonus:

  • UI/UX Artist
  • Shader artist familiar with retro post-process effects

Timeline:

  • Goal: 6-month development cycle (vertical slice in 2–3 months)
  • If traction grows, expand scope with community or funding support

If Interested - either leave a comment or reach out to me on Discord - @ThePupDax

Thank you for your time! Have a great day, I hope to hear from you soon! <3