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Final Journey's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #21 | 2.369 | 3.273 |
| Gameplay | #24 | 1.842 | 2.545 |
| Atmosphäre | #25 | 1.842 | 2.545 |
| Gesamtwertung | #26 | 1.711 | 2.364 |
| Grafik | #26 | 1.579 | 2.182 |
| Innovation | #26 | 1.579 | 2.182 |
| Polish | #27 | 1.184 | 1.636 |
| Umsetzung des Themas | #27 | 1.579 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Verwendete Assets
Shader from https://godotshaders.com/shader/ but never got to implementing them yet.
3Note Audio from https://radiohobbyist.org/numbersracket/numbers/NUMBERS/3NOTE.HTM
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Comments
I really liked the graphics and the gameplay! A pretty good job for 48h. I just didn´t know what the goal of the game is. But I enjoyed it c:
I love the sound design. The explosion sound is really heavy and the combination of storm and classical music creates a super interesting atmosphere. I can totally see how Signalis inspired you :D
Of course there is a lot of unfinished stuff but still a cool prototype and despite the bugs I liked the controls and how the shooting felt. Good job!
Gameplay und Grafik waren hier für mich die positiven Aspekte. Leider war mir das Ziel nicht ganz klar. Schiesse ich einfach endlos andere Schiffe ab? Mir fehlte hier Einleitung/Anleitung, sowie das Thema des Jams. Trotzdem beachtliche Leistung für 48std
Theoretisch sollte es in die Richtung eines Roguelites gehen aber den Teil hab ich nicht mehr geschafft. Die Seltsamen Türme solleten radio Türme sein, die dann Daten zu Upgrades geben die der Spieler kaufen kann.
Not a review yet: The windows export seems to be missing the .pck file!
Thanks, should be fixed now