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A jam submission

A glimpse of time : Novon's sagaView game page

Can you help Novon keep the Aion crystal away from the clutches of evil?
Submitted by Aden, casseclysm, Ir . R, fwics — 7 hours, 20 minutes before the deadline
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A glimpse of time : Novon's saga's itch.io page

Results

CriteriaRankScore*Raw Score
Playability - Was the game playable?#63.3753.375
Theme - Was it a clever interpretation of the theme?#62.6252.625
Style - Was there a distinct ''vibe'' to the game?#63.1253.125
Fun - Was the game fun?#72.5002.500
Hook - Was there an interesting hook to the game? Story, Mechanics#72.5002.500
Overall#72.8252.825

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Malware verification Date: 09/06/2025
Result: Pass/Not Required.

Note: Artifact is a web game. No Malware check required.

Submitted

Really impressed by how many levels you managed to put out (although I think 9 and 10 are identical). The art/animations are great, I especially like how you handled transitioning between timelines. It seems relatively bug free outside of a weird ~6s freeze the first time I use the interact ability each level. My only real complaint is that the controls felt a bit clunky, cycling between times felt awkward when I was usually looking to use a specific ability. I think it’d flow a bit better if each timeline had its own ability keybind and using the ability swapped you to that specific timeline.

All in all a strong entry!

Developer

The 6 second wait was caused by the particle engine running for the first time(we tried to fix it but it did not work)

Submitted

Fun little game - impressive that you managed to create so many levels in such a short amount of time!

Developer(+1)

thanks,i was just the game designer(abilities,level and story designer) the rest of my team did a lot of heavy lifting,the links to their accounts are provided

Submitted

i dont really get what im supposed to do. i tried the first 3 levels and there is always a wall in the way that sometimes vanishes and sometimes not ... i think im missing something

Developer

use the present ability(interact) to activate the panels  (squares) and remove the obstacles