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Disconnected's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1 | 4.667 | 4.667 |
| Audio | #1 | 4.556 | 4.556 |
| Overall | #1 | 4.044 | 4.044 |
| Gameplay | #3 | 3.333 | 3.333 |
| Visuals | #4 | 4.222 | 4.222 |
| Fun | #5 | 3.444 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Amazing job! This game is super polished especially for its length! I have no idea how you managed to get so much done during the jam but it was super fun playing and beating it!
Very cool game! Visual and audio polish are top notch. I wish the camera and cursor weren't connected because it makes precise clicking very frustrating in the time sensitive levels
I really liked the game, the visuals, the idea of the mechanics, everything is done at a high level, but level 9 is just hell)
So cool! <3 The art style and audio reminded me of Pony Island. It's also really polished, and felt nice to play! Try as I might though, I couldn't get past that level 9. My reaction time just must not be up to snuff anymore, lol. The text boxes kept getting in the way, and it took me wayy to long to realise I could move them, even then I found it difficult, and deleting them didn't help much because then it took me too long to figure out which node I was connected to, and I kept axing myself.
Great job overall!
This is an awesome compliment to hear!! I typically regard myself on the backend rather than the visuals, so it was definitely a first fleshing out the sprites and audio design myself.
Level 9 was definitely a little rushed haha - A little tip is that the scanning popups will also vanish when you disconnect from the node by clicking on it. My strategy was to ignore the popups as best I could and focus on the nodes themselves. If I work on the project at all in the future, I could definitely look into increasing the timers or adding safe spots
absolutely perfect, from the gaemplay to the art. beautiful design!