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Evo Square's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #42 | 2.593 | 2.750 |
| Overall | #59 | 2.151 | 2.281 |
| Concept | #61 | 2.357 | 2.500 |
| Enjoyment | #64 | 1.768 | 1.875 |
| Presentation | #67 | 1.886 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jared (Me)
Software used
Unity
Use of the limitation
Failure is progress was incorperated by the player only growing stronger when they die, but how much stronger is dependent on what they did during each life.
Cookies eaten
2
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Comments
whoops, I accidentally pressed shift and it seems I can have infinite upgrades xD
I decide to play the game again to be fair and square, the game is definitely an interesting take, where you have procedural generated rooms and spawned enemies, I like the simplicity of the enemies (and the fancy effects on the wand lol)
though its a bit repetitive if played long enough, Good job still!
I like your idea and concept, can definitely see the potential. I found that starting out movement is frustratingly slowly, maybe a point to look into. Also, pressing shift somehow just killed me and I could upgrade as much as I wanted.
I can infinitely kms while on the menu. Its fun! haahahaha