Everything was so nice! The transistions, way the character walks, effects when time traveling, etc. They were all really put together and it was really enjoyable!
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Brutus Goes Back in Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #3 | 3.923 | 3.923 |
| Audio | #3 | 4.154 | 4.154 |
| Presentation | #5 | 4.154 | 4.154 |
| Art | #6 | 4.077 | 4.077 |
| Use of the Limitation | #7 | 3.923 | 3.923 |
| Gameplay | #7 | 3.308 | 3.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
MD Wade - Art, Programming, Music, Writing. Colton Drummond: NPC Art
Software used
GameMaker: Studio 1.4.9999
Cookies eaten
None :\
Comments
Wow, I am impressed that this game and all its assets could be made in time for the mini jam. The graphics are superb. Not just the sprites, I like every part of the design: the smooth transitions, the well-though trick of the single sprite sine-animated, the way music and sound effects interweave with the rest of components. Even the dialog box. The idea and the dialogs were also really convincing.
[ I would not criticize the duration---given the time restriction, it seems even long to me! But, as a constructive critic, I would add a final line to the seller, to avoid a repeated sell.]
It was very funny to see Brutus moving at the rhythm of the music. I imagine it was't easy to join the programming pieces.
Good work!
Good comedic/sci-fi game to enjoy during this horrible pandemic time. One downside: story's a lil short
I quite liked it - all the animations seemed quite cute and the texts and conversations gave a good story. Good job! :)
This was a fun game - I think adding date lines to like the top right like they have in movies might make the text go by quicker- it can flash up there instead of having to go through dialog. Would love if it was longer.
The graphic effects are also really nice.
The transition you made when entering caesar's house is cool. Does the player move to another room? or did you manipulate the layers to do this trick?


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