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Applied Physics's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #8 | 3.200 | 3.200 |
| Fun | #9 | 2.800 | 2.800 |
| Audio | #11 | 2.200 | 2.200 |
| Gameplay | #12 | 2.400 | 2.400 |
| Overall | #14 | 2.660 | 2.660 |
| Theme | #18 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game is cool, the visuals are pleasant, but in my opinion it is very inconvenient that the weapon is aimed only at the crown, where you look, and not freely around the character, but the game is really cool, I hope you manage to complete it)
Fun little game. Gun stops shooting after a while and enemies start dieing on there own so I assume a bug there but it was cool.
Hey, thank you for the comment! I knew about the bugs but I had no time to come up with solutions so it is what it is haha. If you're wondering what's happening:
1. The gun won't allow you to shoot more than two bullets at a time. Unfortunately, if an enemy dies with a bullet attached to it, the bullet despawns and the gun's tracking breaks.
2. Enemies dying on their own is a bit complicated. Basically, I wanted to calculate damage based on how fast the enemy collides with another object (enemy or terrain), but I couldn't figure out a solution because terrain doesn't have an Area2D. So I just made the enemies take damage when they rapidly decelerate, which has the side effect of killing them when they run into each other or the player.
ah, well they didn't show up til you got on a bit so its fine. I dont know Godot well but I imagine you can have the enemies save their acceleration to a variable and use that at the time of collision with the static2d or whatever its called.
This was really fun but around the 4 min mark I could not shoot. so I had to make a army, a rat army. idk if this is a feature but apparently the rats kill other enemys if there group up. got a 10:17. Nice game, good job!
Hey, thank you for the comment! I knew about the bugs but I had no time to come up with solutions so it is what it is haha. If you're wondering what's happening:
1. The gun won't allow you to shoot more than two bullets at a time. Unfortunately, if an enemy dies with a bullet attached to it, the bullet despawns and the gun's tracking breaks.
2. Enemies dying on their own is a bit complicated. Basically, I wanted to calculate damage based on how fast the enemy collides with another object (enemy or terrain), but I couldn't figure out a solution because terrain doesn't have an Area2D. So I just made the enemies take damage when they rapidly decelerate, which has the side effect of killing them when they run into each other or the player.
Ran out of bullets or something and discovered that it’s incredibly satisfying to just run through a packed group of monsters lol
I think a visual indicator as to what the goal was would’ve helped. I was wondering why pelting an enemy with bullets wasn’t doing anything, and then read the description to see that we’re supposed to be linking enemies together. Once I saw that, the gameplay felt a ton better.
Regardless, nice entry!
Hey, thank you for the comment! I knew about the bugs but I had no time to come up with solutions so it is what it is haha. If you're wondering what's happening:
1. The gun won't allow you to shoot more than two bullets at a time. Unfortunately, if an enemy dies with a bullet attached to it, the bullet despawns and the gun's tracking breaks.
2. Enemies dying on their own is a bit complicated. Basically, I wanted to calculate damage based on how fast the enemy collides with another object (enemy or terrain), but I couldn't figure out a solution because terrain doesn't have an Area2D. So I just made the enemies take damage when they rapidly decelerate, which has the side effect of killing them when they run into each other or the player.