Play game
Zener Castle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Game Design | #35 | 3.118 | 3.600 |
| Visuals | #45 | 2.887 | 3.333 |
| Overall | #49 | 2.699 | 3.117 |
| Execution | #56 | 2.656 | 3.067 |
| Audio | #58 | 2.136 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.





Comments
All of the detail created in a short time was really impressive. Like others have said, it took a little while to figure out what was happening but then it got quite fun
my brandon is going to the moon. great game, could be a little clearer but once I got what was going on, it was a lot of fun.
I’ve gone infinite and destroyed my computer haha
I would count it as a win :D
nice idea, though i wasn't entirely sure of the order of operations. I wonder how to convey that, or if it is even possible.
Thanks :)
I had in mind to put a number to each unit to signal the turn order, add a marker for the current unit and write the starting team in the turn counter, but i ran out of time.
The team with the most energy (sum of the units in the team) goes first. Then at the start of a turn, the units are sorted by the current energy and resolve their abilities in order until no ability can be resolved. In that case the turn is passed.
Cool idea. The text was really small to read, but there's a lot variety in the stats and effects.
Thanks! The text of the abilities should zoom in when you hover it with the mouse. I suppose it wasn't working for you?
The hover zoom did indeed work! I meant the abilities written on the normal cards.
Yes the text is really small, i added the zoom just before submitting to try to fix that `:)`