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IOC - Pop Surprise!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #44 | 2.907 | 3.250 |
| Execution | #44 | 3.019 | 3.375 |
| Overall | #56 | 2.558 | 2.859 |
| Audio | #59 | 2.124 | 2.375 |
| Game Design | #84 | 2.180 | 2.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Needs more challenge - right now failing seems hardly punished, and I didn't really need to play minesweeper, just pop and run.
Thanks for the feedback, duly noted!
Cool aesthetic for a minesweeper-like. Not feeling super "gamey" to me, but there's some recently advanced Bevying going on in here, so nice work putting it all together!
Thanks for the feedback! I agree, lots of gameplay and immersive elements I wanted to add, couldn’t make it for the jam. Will try to take it forward and improve on those after the jam!
Uploaded Native Builds for Win/Linux/Mac for platforms with poor WebGPU support.
In the spirit of the jam and its rules, I recommend rating the game based on the WebGPU build (submitted before the deadline). Although there’s no difference between the native and WebGPU version.
Otherwise feel free to give me any feedback for the native builds as they should provide a better experience out of the box.
With the rather poor state of WebGPU support on Linux I wish there was a native build available, as I wasn’t able to load in without it crashing or freezing.
Damn! Will try to get native builds up ASAP!
Uploaded the Native Builds for Win/Linux/Mac. You should now be able to download and play!
I don't know that making this 3D was necessary, except for the challenge of course ! Thank the gods for that minimap =)
Thanks for playing! I was aiming for an immersive Portal like experience with lots of elements suited for 3D. Those would have made the minimap secondary, but had to cut them out for the jam!