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R.E.S.C.U.E. Protocols's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style - Was there a distinct ''vibe'' to the game? | #4 | 3.556 | 3.556 |
| Fun - Was the game fun? | #5 | 2.778 | 2.778 |
| Hook - Was there an interesting hook to the game? Story, Mechanics | #8 | 2.000 | 2.000 |
| Playability - Was the game playable? | #8 | 3.000 | 3.000 |
| Theme - Was it a clever interpretation of the theme? | #8 | 2.000 | 2.000 |
| Overall | #8 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description of your game.
Into The Breach meets Resident Evil, R.E.S.C.U.E. Protocols is an isometric, tile- and turn-based puzzle game, where you are an A.I. of an underground complex tasked with the evacuation of civilians from the deadly vaccine-turn-virus pandemic.
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Comments
Pretty fun concept, trying to outsmart the alien was fun - it was just held back a little by quite a lot of glitches, the second civilian can't actually move to the exit and sometimes the alien will move out of turn and you can sometimes move the civilians during the alien's turn.
Pretty fun concept, trying to outsmart the alien was fun - it was just held back a little by quite a lot of glitches, the second civilian can't actually move to the exit and sometimes the alien will move out of turn and you can sometimes move the civilians during the alien's turn.
Malware verification Date: 09/06/2025
Artifact: R.E.S.C.U.E. Protocols - Prototype 1.0.exe 90 MB 08 June 2025 @ 10:47 UTC
Result: Passed
Test: Virus Total Result: Passed Link: Report
Test: Microsoft Defender Result: Passed
Test: Malware Anti-malware Bytes Result: Passed
Note: Passed scans. This verification is not a guarantee this application is safe, it is purely surface level check to add to your own verifications.
i managed to get the key and exit with one civilian, but the second one couldn't move onto the exit tile. also the monster refused to eat the last civilian xD
i liked the style of the game and the concept. waiting for the enemy to move got a bit annoying with time.