Play game
Zod's Tower Combinator's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Game Design | #29 | 3.318 | 3.318 |
| Execution | #31 | 3.227 | 3.227 |
| Overall | #33 | 3.125 | 3.125 |
| Visuals | #38 | 3.182 | 3.182 |
| Audio | #40 | 2.773 | 2.773 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.




Comments
Cute how putting towers in different location makes them look different. I love the combining towers concept. I would've played longer if it was easier to place towers, clicking back and forth kinda sucks, especially when the placement clicking is flaky
Placing the towers as sometimes unreliable, and how to get the effects wasn't obvious, but nice idea.
Tower defense games are always cool. Really dig the unique art style.
Placing the towers felt weird - sometimes it would not create the tower.
I had some issues with placing towers, at times they disappear. I like the wombo combo style of tower defense =)
The art style is actually quite charming, and I like that the enemies look distinct based on where they are placed. Enemies just “walking” up looks a bit weird, but nothing that can’t be fixed by just adding a jetpack animation or something. The change in perspective is refreshing compared to most TD games.
Very cool idea for a tower defense game! You have to really plan out how to lay your traps here.
You have some unresponsive clicks and placements, which I'm guessing is because some input systems are in FixedUpdate. They should be in Update instead.