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Escape the Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #52 | 2.142 | 2.429 |
| Presentation | #60 | 2.016 | 2.286 |
| Overall | #64 | 1.921 | 2.179 |
| Use of the Limitation | #65 | 1.638 | 1.857 |
| Concept | #68 | 1.890 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
For the programming and art - just me, L7ckyC4t. Soundtracks: Brevyn (https://brevynmusic.itch.io/short-circuits-energetic-8-bit) Specifically: Happy Trails - Intro Pachyderm Road Hidden Area Sounds: Brackeys, Asbjørn Thirslund (https://brackeysgames.itch.io/brackeys-platformer-bundle).
Software used
Unity 6, Libresprite
Use of the limitation
The enemies evolve after the player beats a level. Basically, they are learning from their "failures". The player also evolves (albeit less than planned) from their failures (just more HP).
Cookies eaten
4? Yeah, I think 4.
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Comments
Its pretty good, the character controller feels very floaty which is a bit meh for a platformer, but its a great base to work from :)
Really nice game! it could use a bit more content inside the map, but otherwise its a fun simple and cute platformer!
The player feels nice to control! Cute little game!