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Foliage of War's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #5 | 3.778 | 3.778 |
| Overall | #6 | 3.444 | 3.444 |
| Enjoyment | #7 | 3.444 | 3.444 |
| Creativity | #13 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How your entry fits the theme
The paths will grow over time with multiple paths converging into a central path. It also is about protecting the last green tree by branching your plants out along the ground to protect it.
Diversifiers used
Owl Be Seeing You, Landmark (The Tree), Deja Vu (Sun Flower on Head), Anti-Theme (Pacifist Run)
Do you want your video added to the Youtube playlist?
Yes
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Comments
Honestly wasn't expecting the animals to explode in a shower of blood lol. I like how the paths change in each run and more appear as you progress. It took a while to figure out how everything worked but it only took one retry to understand. Only managed to reach wave 9 but I liked what I saw!
The art and animations were fantastic. I managed to get to the next day, but near the end had to do a lot of headbutting. Sometimes I was confused about what different plants did, when I put the fly traps down it seemed like they weren’t really doing anything whereas the melon bombers defense was really clear, and I think a short description of their skills would help out. The difficulty curve is good! Adding the new pathways increases the difficulty a lot (especially when you’ve run out of seeds) so strategically placing/saving seeds for different paths becomes clear in the second playthrough. Plays and looks really well in full screen! The plants do have a slightly different pixel aspect ratio than the MC which caught my eye - but having to make separate sprites for all of their states would just be a crazy amount of work for such a short period of time. Would have loved to see a little idle animation for the owl as well, the MC’s bobbing is done perfectly. Also love their colouring.
Managed to get to day 2! Really like the sprites and the animations! For the players sun shot, I couldn't tell if it was hitting at times and felt like it wasn't doing much. Maybe increasing the rate of fire but lowering the damage so the player can see it more visually would be of help? Or, adding health bars to the enemies. I also liked the nice variety of towers and animals attacking.
Nice little tower defence! I was able to get well into the second day, I only wish there was a health bar or the like to see how close the player was to losing.
All the animations were fantastic :)
Thank you so much for playing! I'm really glad you liked the animations. They took me a ton of work and I honestly thought I was going to die making them, so it means a lot to be recognized. I also missed the tree's health bar, I think we just ran out of time to add it, unfortunately.
I also loved the game you guys made