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Mirror Museum's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #16 | 3.923 | 3.923 |
| Enjoyment | #19 | 3.731 | 3.731 |
| Overall | #25 | 3.596 | 3.596 |
| Presentation | #27 | 3.808 | 3.808 |
| Use of the Limitation | #49 | 2.923 | 2.923 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Leslie Llama
Software used
Godot, Piskel
Use of the limitation
A mini metroidvannia where (almost) every room has it's own unique gimmick/rules
Cookies eaten
4
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Comments
The concept is super interesting! The artstyle was simple and nice-looking. The game was also fun, I didn't make it far tho cause I wouldn't figure out where to go.
This game have so fairy and kind vibe. I really enjoyed by exploring this Museum. But sometimes it's too hard to find out where I am(even in the middle of my play I pressed enter to open map xD) Good job!
Lovely game! Unfortunately couldn’t get to the end because I got stuck in a wall, hahaha. But had fun nevertheless. The art-style is neat, and the concept is fun!
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Very enjoyable little platformer! Was surprised by how challenging certain parts were! Great job!
Thank you!! I'm glad some parts were tricky, was a bit worried it'd be insanely easy given the available powerups aha
oh HELL yeah. look at it smoke that thing
I'm really glad you enjoyed playing through it! VVVVVV was def an inspiration aha
It's very refreshing to see and explore different rooms. Restarting back from the first checkpoint is a bit discouraging to me personally, but overall well done!
Cool game, I liked the mechanics of moving to the other side. But this place on the screenshot is very difficult. The character has inertia, and the place for moving to the other side is just the size of the character. Died there about 20 times
A very rewarding little platformer! It reminded me a little of La Mulana in how you find solutions to the traps and puzzles in the rooms. The platforming segment with the very small platforms was a bit frustrating though, as the jumps were uncomfortable, but I had a good time playing!
Thank you!! I'm honored to get that comparison, La Mulana is a CRAZY game. Yeah the mini platforms were a bit of a cop out, easier to navigate with some of the other powerups but ehhhh definitely one of the least interesting rooms. I'm glad you enjoyed it!
I really enjoyed the puzzle-solving that came with each new powerup. There was even a section near the end that I kept failing before realizing I could make it easier with the hovering mechanic. Going back to old areas now having a way to solve a puzzle is also really satisfying metroidvania gameplay and well-incorporated here. The simple graphics serve the game well, too. Great experience and submission!!
Thank you!! wasn't quite sure if I could pull off metroidvannia type map design so I'm glad you enjoyed it!
really fun game, the mirror mechanic is really cool and I also enjoyed the boxes that switch when jumping. solid work!
Glad you found that room since it's a bit out of the way aha, thank you for giving it a go!
Trippy game!! kinda hard tho...But i love the simplicity
Very very cool art style, and overall, awesome job for creating a metroidvania-style level layout and such a short amount of time! I did get softlocked in a certain area as I did not have the abilities to progress the area nor leave it, but overall I love the direction this game is going in, great job!
Really nice, minimalist approach, and a cool mechanics!
Thank you! the minimalism was mostly out of necessity, I wanted to have a a few art pieces and furniture in the rooms aha. I'm glad you enjoyed the mechanics!
I love the central mechanic! Navigating the level was very fun, though a later section near the end completely stumped me. Very cool project and I liked the minimalist approach to the visuals.
Thank you! I'm glad you enjoyed exploring, I havent done a *ton* of level design so that was an area I was a bit worried about aha. I'd love to know about the segment you had trouble with since I am thinking of doing a second pass to improve a few things ^^
It was at the final area with the black background. I was just fiddling about with it a bit more now and have only just discovered that the double jump and candle abilities even exist and I've actually managed to beat it now.
Seems I somehow brute forced my way through most of it with only the flipping until I got to that area and had no idea these other tools were even available. Not sure how I managed that.