Nice hose physics, although pretty confusing when it cliped through walls. I think some more feedback on actual extinguishing would be nice. Quite a satisfying game concept!
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Hose Control's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #52 | 2.712 | 2.941 |
| Game Design | #60 | 2.657 | 2.882 |
| Overall | #65 | 2.332 | 2.529 |
| Audio | #68 | 1.844 | 2.000 |
| Execution | #73 | 2.115 | 2.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I like the minimalist visuals. The wiggly hose was very pleasing but it felt strange that I could drag it through walls. Like others I experienced extreme lag as the game progressed.
Thanks! Yeah it's annoying. I used avian2d for the physics and the hose setup is mostly the same as in their chain example: https://github.com/Jondolf/avian/blob/main/crates%2Favian2d%2Fexamples%2Fchain_2...
Not sure if i did something wrong or if that's just the limitation of avian...
I love the hose!! Extinguishing could use more visual feedback. And you could've gotten a huge aesthetic boost by throwing a simple outline postprocess on, I think
I like how wiggly the hose is and how spraying water pushes you back juuuuust a bit :D
Unfortunately, the game started lagging too much to play after I extinguished about 75% of the flames. But neat idea! I bet that if the water was physics enabled for a few seconds before despawning and pushed stuff around, this would be really cool!
I didnt really get the game part of this though, but extinguising the fire worked. There was performance issues and also some weird audio glitches.
i had some performance issues both on chrome and firefox. also i had some difficulties reaching some of the fire spawn points. The idea and graphics are good, but this needs a little bit more work.


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