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A jam submission

HnossView game page

Submitted by ebirb — 32 minutes, 8 seconds before the deadline
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Hnoss's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#382.8993.056
Visuals#393.1623.333
Overall#402.8993.056
Game Design#442.9513.111
Execution#592.5832.722

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Pretty fun when you get the hang of it, but the camera shake was truly nauseating for me.

Submitted

Great idea, and chaining your jumps successfully feels amazing. Really gives you a feeling of mastery once you manage to beat a level without stopping once and just zooming around. Also love the little detail of the dash indicator changing size with distance!

I stopped at this level because it became a bit too pixel-perfect for me. I wish the holes would not make you instantly die, but instead force you to dash away quickly in order to not fall. Maybe split the functionality into spikes for instant death and pits for “soft” obstacles that you can’t stay in?

image.png

Developer

Thanks for praise, Jan and glad that you liked it :)

The screenshot you posted is actually also from the last level so you are not missing out on anything. I have decided that I will continue to tinker with this game a bit more so ideas and critique like that are highly welcomed. The pit and spikes idea is a good way to introduce more forgiving levels. Did the dashes feel good to control or would you rather enjoy a dash without having to focus a target directly?

Submitted(+1)

I would probably enjoy to be able to do the first dash freely, then require an enemy for subsequent dashes :)

Submitted

Fun game, though the dash was pretty slippery. Also, it would be nice to have an indicator of which slimes are in range/which one is being targeted, as I would often dash in unexpected directions. The core concept is good, and I think this could be a really neat game with some more polish and additional levels. Also, including the level editor in the game is really cool, seems like such a useful tool to have!

Submitted(+1)

need to get the hang of it and it gets fun, took me a little while to get it. the screen shake is a bit too much for me tho.

Developer

> Screen shake removed for future versions

Thanks for playing though :)

Submitted

Nice concept and execution! Did crash a few times on some unwraps in map.rs though...

Developer

Sorry for the crashes. The map management is a mess since I also build the complete map editor directly in the game (accessible by pressing P and switching to edit mode) and didn't have much time. 

Hope it was still playable though and thanks for trying :)

Submitted

Cool concept - I did like the artwork for the menus/screens. Does also fit the "chain" theme pretty well. 

Developer

Thanks! I sketched them by chance recently and was definitely happy that I could put them to use :)

Submitted(+1)

Interesting! Once I got the hang of it, it was quite fun. Felt like I’d prefer to have a little more control whilst dashing as I often slid off the edge when it appeared to me I should be good, and the screen shake is a bit disorienting. Cool game.

Developer(+1)

Yes I feel the same honestly! 

If I continue working on this game I'll definitely tinker with the dash more. (The screen shake would be removed completely)

Thanks for the kind words though :)