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GENERALA's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #12 | 3.857 | 3.857 |
| Overall | #19 | 3.696 | 3.696 |
| Enjoyment | #21 | 3.571 | 3.571 |
| Presentation | #23 | 3.857 | 3.857 |
| Concept | #44 | 3.500 | 3.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Juan Pablo Destefanis
Software used
Godot, Aseprite, FL Studio and GIMP
Use of the limitation
The winning conditions change every level, so you have to adapt to comply with those new rules every time.
Cookies eaten
I'd say around 50.
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Comments
Yeah this balatro vibes are nice! You did a good choice to use this nice background animations and music which makes player relax and azart for the same time.
Good game, i have a nice time with it!
Thank youuu! As soon as I found the shader I used for the background I thought “that’s perfect!”, hahaha. I am glad you liked it, and it’s great to hear you had a good time playing the game :)
A simple yet fun game! Like what others have commented, I think having an upgrade feature can make it even more interesting.
Thank you! Glad you enjoyed it. Will definitely have to look into implementing upgrades or a similar feature.
Awesome dice game I can see the inspiration for sure. I'd like to see it get a bit more expanded upon with power ups or small multipliers even. Maybe a shop, and currency gained based on your spare commits. Full house was impossible for me to fulfill, but looking back i was actually going more for a straight haha. I still think 3/2 copies would be a very tough roll to manage. Good job!
Hey, thank you for playing and for the kind comment! There is definitely a lack of mechanics to make those difficult rules more manageable, and I think your ideas would definitely help with that. I am still thinking how to solve that problem without giving too much control to the player, so that the inherently random nature of the dice gets lost. But I am definitely doing something about it after the jam, since it was largely felt like it was unforgiving. So thanks for the suggestions c:
Thankssss! c:
Fun game, basically balatro but with dice. The rules feel a bit unfair sometimes (full house or four of a kind) when those combinations just never roll. Needs more reroll attempts. Also really missing some upgrades like more dice, extra rerolls, or unique abilities (like flipping a die to a specific side after rerolling). Still, it's really enjoyable to play - great visuals, and the sound/music are good. Solid work overall!
Hey! Thanks for all of the feedback and the kind words. I agree with literally all you said. I thought about the rules and potential benefits/powerups, but only managed to fit the former for the jam. That’s why it feels unfair sometimes. I am still thinking of continuing the game after the jam because I see the potential if I were to add all of those things!
Easy to understand concept, clean presentation, pretty fun!
Thank youuu! I am glad you liked it :)
Clear and straightforward idea implemented very well. Really good work!
But why do I need the space bar when everything else is mouse-controlled?
Thanks for the comment! Glad you liked the game :)
I am guessing you are referring to the level screen, and you are absolutely right. It was the result of an early decision I made when I felt the game played better with the keyboard, which didn’t end up being the case. It should be “click anywhere to continue”. I just couldn’t find the time to rework that, unfortunately T_T
As a result of that early decision, you can also roll with space and commit with enter. I just never mention it because I feel that playing with the mouse is more intuitive. You also can’t hold the dices with the keyboard, so it is ultimately not the best way to play the game.
Very nice interpretation of the theme, I really liked the concept behind this game.
Very straightforward and satisfying rules, The little tooltips on the rules were nice as well.
There were times when it felt like there was no way for me to win, like needing 5 of a kind and rolling through all my rolls and commits and still not getting them.
Overall this was a really fun game and I enjoyed my time playing it ^.^
Thanks for the kind comment! I am glad you enjoyed it.
I totally get what you mean about the 5 of a kind being a very difficult rule to get. It’s there because I felt there had to be some difficult scenarios for the game to not feel like a breeze and actually make people be strategic with their holds. The chances of getting it are pretty low though, sitting at only 5%!
Overall, I feel like the game could use some more options for the player which could help against difficult objectives, like extra commits or dice that you could get somehow. That’d be fun!