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Dungeon Breaker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #37 | 3.692 | 3.692 |
| Enjoyment | #51 | 3.077 | 3.077 |
| Overall | #53 | 3.192 | 3.192 |
| Concept | #53 | 3.385 | 3.385 |
| Use of the Limitation | #63 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Kandlash - gamedesign and programming, Tim - 3d modeling.
Software used
Godot
Use of the limitation
The whole game is about being stuck in someone else’s dungeon — full of puzzles, rules, and stone walls. But we gave the player a way to say: “Screw this!” Build up WILD mode, break everything, ignore the designer's intentions, and punch your way out. Even the final item is a JoJo reference that lets you blow up the map if you want. So yeah… we didn’t just incorporate the limitation — we smashed it.
Cookies eaten
10
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Comments
Cool game, I had a lot of fun playing it and destroying stuff. And those animations are really wild, did you make them by hand?

PS: I think I shouldn't be here 🤣
Had a lot of fun with this gameeee! I found it hilarious that the idea in the end was sort of punching everything to get to the end, right when it was starting to feel like it was going to be all about puzzles with levers and stuff like that. Really fun twist! It also looks great and feels pretty polished. I unfortunately didn’t find the secret.
The only thing I would change is probably lowering the amount of things you have to punch to fill the wild bar. But that’s a very small thing that didn’t bothered me much.
Awesome submission!
Azasu!
It's really impressive you managed to get that many breakable objects into a browser game.
Yeah, Godot Jolt physics optimization is really good! And you can find a secret item, which allow you to break even more
This game has a really charming story and aesthetic with fun mechanics. I love the swerve of playing a simple physics puzzle game to incorporating the smashing element. It was satisfying destroying the various breakables and they look great falling to pieces. I can see a larger version of this game having more, satisfying breakables and trickier puzzle elements as time goes on.
Overall, I love the concept and the execution. It was intuitive to jump in and progress through the game. My only complaint is having to repeatedly press left click to punch as that kind of repetitive action does cause me a lot of discomfort over time. Great submission!!
Arigato! I'm glad that Dunker's story is interesting to you)
Yep, left click spam is not really fun(
Pretty good execution! I was able to pick up on the puzzle game mechanics pretty quickly, and many of the other mechanics read well enough for me to understand them before falling prey to their traps (but I fell anyways because I'm a game dev and I must test everything. x3). Keep up the great work!
Thank you! Did you test Killer Q Glove?))
Oh I missed that, was that part of the is game or is that another game? :o