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Looming Edge's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #13 | 3.950 | 3.950 |
| Audio | #19 | 3.300 | 3.300 |
| Overall | #32 | 3.163 | 3.163 |
| Game Design | #54 | 2.750 | 2.750 |
| Execution | #57 | 2.650 | 2.650 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Loved the look, sounds were cool. Was pretty confused at first. Thought i was playing as the big dude.
Thank you for playing! I should definitely find a clearer way to describe it for first time players.
looks super nice! but I don’t get it at all man I could not attack and was just getting bonkered. Funny enough I could get bonkered even after death xD
You might be out of energy to use the weapon. You can regain some by parrying the enemy's attacks. =D
Super fun, but it took me quite a few tries to figure out what I was doing! I absolutely loved the pixel art too!
Thank you for playing! I spent time unifying the style of the art assets, and I'm glad you like it!
Lovely challenging game, just my kind of stuff :D The UI took some time to understand, and IMO the parrying window is too late, as it looks like the swords already hit you when parry them. But once you get the hang of it, this is really good for people who are into things like Sekiro.
I made it to the final boss and got him to half life, but he was absolutely brutal and demolished me!
Still had a ton of fun playing this, as I felt I was right in the target audience :D
It's so close! I'm considering displaying enemy info and weapon status to assist players. The plan is to add more frames for predicting parrying timing and more. Thanks for your insightful feedback.it's truly valuable!
Solid sound and visuals, though I felt confused on how to progress successfully.
The parry timing is challenging, I should make it easier to understand. Thanks for the feedback: )
Cool concept - the parry mechanic felt really satisfying when successful!
Thanks for trying out the game!
Neat, I completed it but I kinda cheesed it by parrying the guy at the start of each round a ton of times to stack energy :D
I didn't design it that way, but that's good thinking, haha!
love the graphics and general vibe. Not sure it's on theme though !
i had some issue not being able to restart after death.
Press Esc to return to the title screen and start a new game. Glade you like it. I’ll keep improving it.
My idea is that each parry fuels counterattacks, creating a continuous chain reaction driven by timing and skill.