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A jam submission

Unstable CorruptionView game page

Collect-athon against a Cellular Automata Foe
Submitted by BiggieSouls — 5 minutes, 27 seconds before the deadline
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Unstable Corruption's itch.io page

Results

CriteriaRankScore*Raw Score
Community's Voice#1792.0082.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Creative Vision / Rationale / How Did You Incorporate the Theme
Help save the stars and cleanse this world of a foul corruption using bombs, a sword and your magical lantern.
A short exploration/survival game.

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Comments

Submitted (2 edits)

The corruption had me spamming bombs like a crazy person- it was fun! It felt like a living world.

Submitted

hey it's Chris
I love the idea of exploring while trying to get ahead of a spreading corruption! I think it's a strong concept if you ever wanted to push the idea forward. I thought the instructions could be spaced out a bit more (e.g., dripped feed one-by-one) and also clearer: I spammed my bombs and projectiles immediately and didn't know how to refill them. I also thought the rate in which the corruption spread was a bit too overwhelming for the beginning. Great effort! 

Developer(+1)

Great advice thankyou, the tutorial and world were very much last second assemblies. Watching people play and hearing advice like this has been invaluable though and I will be more considerate of the new player experience in the future.

Submitted

Instructions have been affixed to the ground, and all at once… a dangerous decision. The “corruption” spreads quickly, too quickly to keep in check even with explosives.

Submitted

Nice! I love cellular automata. For my game I used a couple layers of noise and a simple floodfill but I considered flowers growing and dying using cellular automata rules. I notice a comment about the grid; its a necessary evil but there are always ways to “hide it” a little. In my case I use overlapped grids of different sizes and a random offset when placing. Not sure if it may work in pixel art but now I can’t stop thinking about cellular automata in hex grids.

Submitted

I liked the concept, the only thing that kind of bothered me was the grid (it was visually overloaded a bit, in general though, great work!)