Yay, I made it on the scoreboard. That was fun!
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Chainscape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Game Design | #16 | 3.654 | 3.654 |
| Execution | #24 | 3.462 | 3.462 |
| Overall | #42 | 2.865 | 2.865 |
| Visuals | #46 | 2.846 | 2.846 |
| Audio | #72 | 1.500 | 1.500 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice and simple game loop and the enemy effects are pretty nice for being simple squares. Also the theme fits very well. It's great that you managed to get an online leaderboard in it as well.
i liked it, simple and to the point. I think adding hp to the "hero", while arguably making the game easier, would actually increase the stress and increase the will to live.
As other posters have noted, right now it doesn't make sense to go for the safe zone.
Woah that was fun! Got place 4 on the leaderboard, and now I wonder how the first two places got so many points :D
Very cool how there are two phases to the game: a stealthy first phase where you try to kill sleeping zombies, and one where you frantically flee from the horde and try to take as many down with you. It’s also impressive how the swarm never starts bugging out or looking weird or even lagging at all, considering just how many zombies are chasing you at once!
The one thing that is not clear to me is why I would go to a safe zone. It seems like going there triggers a game over, so why would I not try to get more points before I die anyways? Maybe there was a point multiplier in the safe zones that I didn’t notice.
As another commenter notes, dragging the mouse would be a nice way to move. Since the triangle moves all the time anyways, it could just follow the mouse at all times without needing a click. Though that would require changing how the speedup works. Talking about speedups, I was quite happy when I figured out that they could be chained! Flying from one speedup into another way in your way results in you zooming across the map, which is terrible for zombie-waking purposes, but really really fun to do :D
Thank you! The safezone gives you a +100 points bonus. An 2x multiplier would probably be better with hindsight. Yes, chaining speedups was a choice I made, nice to see that you discovered that! Awake zombies are limited to 256 for performance reasons, but I think one could go even higher. After doing everything correctly, avian performance was fine! I reduced the number of physics SubSteps to 3 from the default of 6. I bet I could go with a single SubStep for this game and increase the number of zombies to 1k
This is a really cool take on a survivors-style game. A couple small points: I'd like to be able to drag my mouse to move, and I'd like to have a way to damage a lot of enemies with the boom. Right now it seems you can only make use of half the explosion, instead of getting in the middle of the enemies without taking a bunch of damage. Overall I think it looks and feels really good. Awesome job!
Nice one! Interesting game, would have liked some way to get even larger hordes in my radius for bigger points, but the core idea is fun enough.




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