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A jam submission

Turing begone!View game page

a bevy jam 6 game.
Submitted by carkhy — 1 hour, 44 minutes before the deadline
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Turing begone!'s itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#253.4413.441
Overall#263.2793.279
Execution#273.2943.294
Audio#313.0883.088
Visuals#333.2943.294

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I could definitely spend a lot of time playing this. Heaps of fun.

Submitted

Nice work! Others have definitely given some great feedback, so not a lot to add. I’d have like to see some tooltips perhaps when hovering over a piece I’d already placed (memory like a fish - what did that one do again? haha)

Developer

Agreed, a tooltip or side UI with some kind of a graphical view of the movement would be ideal.

Thanks for playing !

Submitted

I did not know I could rotate the tiles, until I read that in the comments. After that I finally got the hang of it. This the final design I came up with. Takes a few minutes for it to complete and scores 148 coins.

Developer

woah ! ... man i need to check the code of your submission. I envision a cathedral of best practices ! You should see my own boards, that's a total chaos compared to yours =)

Thanks for playing, and giving it some thoughts !

Submitted (1 edit)

Lovely artwork :D As others have noted, the UI is not super clear and a speedup would be nice. But you know that already, so let’s focus on other things ;)

I quite liked the idea of holding the mouse to start the level. Makes it feel like you’re winding this big big machine up, cranking the handles manually :D I also liked how the game has two functional dimension and how you can rotate everything! A worse game would just have had dedicated vertical and horizontal objects, but you went the extra mile! I looooove the artstyle, everything is super quirky. The descriptions also written in a sharp and fun way.

I think you’re successful in eliminating Turing completeness, as I really don’t see a way for the machine to not halt, given that you have a finite amount of objects each with a finite amount of possible actions per round. Maybe there’s some fun glitch to get an infinite loop ;)

Developer(+1)

Haha well the Turing thing came up because that was my first thought when stumbling on the game concept. Too bad i couldn't draw Turing well enough to actually include him in game =)

Thanks for the kind words !

Submitted

Thank you for the fun time I had!

Audio is an absolute banger. I did not get far

Submitted

Loved the game. The concept is cool and the poking and arranging is fun.

peak gameplay

Submitted

Really cool concept, felt like setting up a Rube Goldberg machine and then getting to watch it all play out. Very fun experimenting with each new piece and working out synergies and engines with the others. I think it could benefit from a speed-up button, as it can get pretty lengthy and repetitive later on, but I really appreciate the ability to rearrange everything freely so you can try out different layouts and ideas without worrying!

Developer(+1)

The speedup was definitely on my mind, will probably do a small polishing round after voting.

Thanks for playing, and for your kind words.

Submitted

Nice idea and fits the theme well. I had a hard time understand what each piece was doing, why some were triggering more than once etc. The audio was pleasantly fitting.

Developer

Yes that needed more UI to help the user. Ran out of time =(
In the meantime you can check the characters in the shop before buying them. The idea is that each character has some amount of activations (all have 3)  per turn. They get activated when poked or pushed.

Thanks for your kind word about audio, and for giving it try.

Submitted

Nice beats

Submitted(+1)

This was really fun!
Agree with s-azzles about the art, love the sprites, especially the little gun-fighter dude.

Submitted(+2)

Loved this, the spritework is so cute!

Submitted (1 edit) (+2)

Cool game! Our submissions have some similar gameplay concepts. I also had issues with loading assets close to the deadline, but related to fonts in bevy_rich_text3d. Assets on the web are often a pain point in Bevy projects in my experience, so you’re not alone there. I think it’s beneficial to build for web early and often with CI/CD on these projects to make sure that your application builds for the web throughout. Nice job on finishing a complete game in a week, it’s quite an achievement.

Developer(+2)

Build early and often .... I always think i will, and never do !

Gosh i hope it not everyone doing the same game ! i'll go and check that out =)