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Void.sys's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #8 | 3.320 | 3.833 |
| Enjoyment | #11 | 2.887 | 3.333 |
| Creativity | #11 | 3.320 | 3.833 |
| Overall | #11 | 3.175 | 3.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How your entry fits the theme
Branch out into the galaxy by connecting to nodes in space. Make sure to manage your network tree or risk it all collapsing!
Diversifiers used
None
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Yes
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Comments
I had trouble getting very far, but what I played I enjoyed and I really like games with this aesthetic. Great concept!
Thanks for playing! The difficulty ramp was hard to tune because if you fully know the game’s systems it’s not that hard, but there’s no tutorial so most players don’t. Most of our team’s time was spent on the visual side so I’m glad you liked it!
At first I was confused on how to play, but your instructions on the game page helped a lot. I like the methodical gameplay loop of hacking planets to get stronger and how the music ramps up over time.
Managed to get pretty far with 1204 RAM, Threat 101, and a score of 115140. By that point my nodes would get instantly hacked or firewalled which finally halted my expansion but it's a fun concept overall.
Thanks for trying it out! The gameplay loop doesn’t hold up over super long sessions — you can cheese the game by hacking a single node to start the game, unhacking your other node, and then just sitting there — so we planned to add a tech tree that you could fill out by holding onto asteroid mines, but we ran out of time. Thanks for the feedback!
Very cool, definitely nailed the aesthetic. I appreciated the musical layers responding to stuff like the firewalls and active hacking. I was a bit unsure of some of the game's systems at first but I think I eventually figured it out :)
It was our musicians first time making adaptive music and I think he knocked it out of the park, I’m glad you enjoyed it!