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Wild Soul's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #60 | 2.722 | 3.333 |
| Enjoyment | #94 | 2.177 | 2.667 |
| Overall | #100 | 2.347 | 2.875 |
| Concept | #102 | 2.313 | 2.833 |
| Presentation | #105 | 2.177 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Blinch_x
Software used
Unity 2019.4; Aseprite; Cakewalk
Use of the limitation
In every room work random rule and you can't predict it
Cookies eaten
I dont know. More than 20
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Comments
Fun game! I like the idea of changing room rules, it keeps the game fresh. Though the text had some broken english, and some parts were unclear.
Thanks for playing! Sorry for bad english, I’m still learning language.
Cool game! I had lots of fun!
Interesting, however I got stuck right in level 2, with no obvious way to proceed: there was no fire to reach, the attacker did not seem to be causing any damage. What have I missed?
Sorry for waiting. There are two types of rooms in game: checkpoints with campfires and arenas with enemies. You need kill all enemies on arena to go to next room (you can shoot on any mouse button). And in game exists random rule that give you protection in current room. I hope I helped you. (Sorry for English, I still learn language)
Interesting game, I liked the idea of room-based changing rules.
Thanks for playing.