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Time to Topple's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Game Design | #38 | 3.050 | 3.050 |
| Execution | #60 | 2.550 | 2.550 |
| Overall | #71 | 2.188 | 2.188 |
| Audio | #79 | 1.200 | 1.200 |
| Visuals | #90 | 1.950 | 1.950 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Foddian domino puzzle game? I could see the potential. Maybe a timer to add some speedrunning pressure, and maybe some more juice and longer levels so it feels more devastating when things go wrong, and more satisfying when things go right.
I liked the idea overall, sometimes the controls are a bit janky and make it difficult even if you know the solution.
On the last level I had to play it twice as the domino stopped abruptly on hitting the second floor.
Imo it is still probably one of the best "game like" projects I've seen this jam.
i don't vibe with the platforming
I like the hybrid gameplay of platforming while setting up a course to knock over! I didn't find the platforming to be that floaty, but I'm used to maybe some more classic platformers where this feels pretty good. I got really stuck on the low ceiling level, though. I kept trying to jump the domino over the block, but it kept triggering a fall, but it's probably a skill issue on my end. Also you chose a great name ;)
Super cool puzzle game. I like that the level build on top of each other with new mechanics/controls. Would have been even better if that was communicated in the game (the controls in general).
I think the character controller physics are a bit too finicky especially for the last level. (Unless there is a different solution)
Honestly I found it frustrating to move the character into position, but I do like the idea of these domino puzzles!
I personally like the floaty character, it gives the game personality :) Had to give up at “low ceiling” however. I have a solution in mind, but I’m pretty sure it’s not the correct one and relies on some jank. Would be cool to be able to skip a level! The legally-distinct-dominoes are also very well tweaked in terms of physics, it feels super satisfying to topple them!
I think the character movement is a bit too floaty, at times i had a clear idea on how to proceed, but had to retry several times in order to apply it.