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DECHOMENON's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Community's Voice | #220 | 1.179 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Creative Vision / Rationale / How Did You Incorporate the Theme
Giving Up Ownership: When new organs merge, old ones are randomly ejected. Your act of creation instantly becomes someone else’s canvas.
Shared Authority: The <correct> assembly order starts designer-defined but evolves based on the community’s most frequent patterns, shifting power from the individual to the collective.
Mutual Generosity: By allowing anyone to break the hidden grammar, we embrace unexpected mutations as gifts, surprises that keep the game alive and unpredictable.
Dechomenon enacts generosity not as a static resource but as a dynamic loop. That cycle of creation, ejection, and rule-rewriting is our tribute to the theme of Generosity as both radical surrender and fertile collaboration.
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Comments
Interesting experimental concept - how would you take this further?
The game was good and the colour and audio for this game gives me unique vibe
check out mine too : /jam/tgcxcoreblazer/rate/3628719
Thank you!! Will check out yours, the story looks really interesting addition to a simple game mechanics.
I really appreciate the experimentation! The color and the audio is weirdly unsettling and that's the vibe you were going for, so you definitely achieved that! Although, If there was a tutorial it would've been niceuuu but once I figured out, it was weirdly dark, I like.
I know there is something cool here but the lack of instruction makes this game super hard to understand or follow. I think I added some organs but it didn't really seem to have an impact and then there was a minute cooldown to replay. I'm a little unsure of what the goal is or what is supposed to be happening but I like the idea of it from the description. I also think it is an incredibly interesting art style. I like the game in theory i just wish things were more clear/more polished and that there was more to it than what there currently is. Overall though I like how things look and this project seems to be done quite well.
Thank you for playing!! The point of the game is to see how your input affects the whole display, as there is a difference between a ordered input and disordered. We want to see if given the choices would people lean towards maintaining an ordered state overall, and to experience relinquishing control over your input because it can be replaced by other people. But there is definitely things to improve in terms of the display, I agree that it is hard to see your impact on the display right now. If we had more time we definitely would want to improve the animation and art so that is more obvious. I'm glad you liked our idea!