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A jam submission

Zeus Goes BowlingView game page

But gets interrupted by minions from Hades..
Submitted by StrikeForceZero, mdenchev — 9 minutes, 1 second before the deadline
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Zeus Goes Bowling's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#671.8571.857
Visuals#732.2862.286
Overall#772.1072.107
Game Design#782.2862.286
Execution#842.0002.000

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Got 88! I totally consider the imposing T-posing Zeus a feature, please don’t remove it :D Bowling the skellys was really fun, great lightning effects!
The camera setting that follows the ball is incredibly satisfying, so it’s unfortunate that using it is a strict downgrade, as you could be throwing more balls in that time. Maybe the ball-follow-cam could allow navigating the ball a tiny bit to the left and right? Or make it explode on click? Just something to make it more balanced when you decide to use it :)

Developer(+1)

Thanks! Yeah we had a lot more planned with the ball like you suggested. Even certain abilities and stuff. Just ran out of time and had to ship what we had 😅

Submitted(+1)

This is a great premise. I wasn't sure how I got more balls, maybe from hitting the skeletons? Some runs I seemed to have a basically unlimited supply and others I ran out immediately. The direction the balls traveled didn't seem to be in line with the direction zeus was facing. They would some times go off very wonky for no clear reason.

Developer

Thanks! The ball counter was done by my teammate so I'm not super familiar with the code but the intent was to give you a ball every x number of seconds (as seen by the countdown next to the count). I think we originally had plans to reward balls if you got strikes or cleared the frame but I don't think that ever made it in. The infinite balls might be due to a state issue between games. Like the timer never pauses and the count never resets or something lol

Submitted(+1)

i had some lag on firefox, so i restarted it on chrome, and the models were all squeezed up. i must confess i didn't have much success playing this game =(

Developer

Oh no weird. I'd suggest trying a native build with the source code linked in the description but I imagine that's against the spirit of the jam. Thanks for trying though!

Submitted(+1)

This is a cool concept. I like the chain lightning. nice job!

Developer(+1)

Thanks! Amusingly the lightning effects are all just gizmos that I meant to go in and replace to get access to boom

Submitted(+1)

Great job! With some more polish, I think this would really shine.

(+1)

Nice showcase of 3d, but the sound is terribly stuttering, is it bevy_audio?

Developer

It's just the vanilla bevy audio I think. But yeah the WASM build audio is not great for whatever reasons. Seems fine when running native. Maybe single threading issue.