Got 88! I totally consider the imposing T-posing Zeus a feature, please don’t remove it :D Bowling the skellys was really fun, great lightning effects!
The camera setting that follows the ball is incredibly satisfying, so it’s unfortunate that using it is a strict downgrade, as you could be throwing more balls in that time. Maybe the ball-follow-cam could allow navigating the ball a tiny bit to the left and right? Or make it explode on click? Just something to make it more balanced when you decide to use it :)
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Zeus Goes Bowling's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #67 | 1.857 | 1.857 |
| Visuals | #73 | 2.286 | 2.286 |
| Overall | #77 | 2.107 | 2.107 |
| Game Design | #78 | 2.286 | 2.286 |
| Execution | #84 | 2.000 | 2.000 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is a great premise. I wasn't sure how I got more balls, maybe from hitting the skeletons? Some runs I seemed to have a basically unlimited supply and others I ran out immediately. The direction the balls traveled didn't seem to be in line with the direction zeus was facing. They would some times go off very wonky for no clear reason.
Thanks! The ball counter was done by my teammate so I'm not super familiar with the code but the intent was to give you a ball every x number of seconds (as seen by the countdown next to the count). I think we originally had plans to reward balls if you got strikes or cleared the frame but I don't think that ever made it in. The infinite balls might be due to a state issue between games. Like the timer never pauses and the count never resets or something lol
i had some lag on firefox, so i restarted it on chrome, and the models were all squeezed up. i must confess i didn't have much success playing this game =(
This is a cool concept. I like the chain lightning. nice job!
Great job! With some more polish, I think this would really shine.


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