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A jam submission

Vermin ExterminationView game page

A short metroidvania about a tiny monster.
Submitted by FunnyGameDev — 7 days, 15 hours before the deadline
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Vermin Extermination's itch.io page

Results

CriteriaRankScore*Raw Score
Execution#113.3083.308
Sensory#123.5383.538
Overall#143.1543.154
Enjoyment#163.0773.077
Metroidvania#232.6922.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot

Team/Developer
FunnyGameDev

External assets
CRT shader by c64cosmin, from the godot shaders library.

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Comments

Submitted

Cool entry, love the pre-rendered stuff (or great shader!). It was confusing having the map on top when you respawn, also definitely wanted gamepad and remappable controls. Esp E on dash was rough to face right then dash quickly. Still had fun overall.

Submitted

Great music. The CRT shader was neat. Controls felt good. Love seeing more Godot games.

The map over the whole center of the screen was really distracting. I died pretty early on, and that was enough to make me give up. Also couldn't get the web version to run so had to download it. May have been my intternet connection.

Nice game.

verry cool style, this game has a unique vibe.. i like it great game!!

Submitted

These characters are insane! Neat stuff and the CRT was a fun call. Also that music fits perfectly. I felt like a lot of attacks were hard or impossible to dodge, which took me out of it some. Thanks for the experience! It was extremely unique.

Submitted

This is a crazy game. I enjoyed playing it. Very committed art direction. Nice job!

Submitted

MAN I LOVED THIS, this grungy art style(art direction?) and the claymation like enemies and stuff visually and audibly this was fantastic. As you mention on the page it is rough and its not very metroidvania like but i loved this, would really love seeing a more polished up and finished version of this. Well done

Submitted (1 edit)

It ended up being a little too linear to feel like metroid. But, I wouldn't know that if I didn't feel compelled to play the intro of the game twice because the twist made me feel like I was missing extra paths. The visuals and audio are also very coherent and the cutscenes are very entertaining, which was a big part of the engagement. 

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